Age of Conan - Informationen zum PvP
Belagerungen und gewaltige Schlachten
Im Community Bereich auf der offiziellen Age of Conan Website, veröffentliche Funcom umfangreiche Fakten zum geplanten PvP (Player vs. Player) System. Dabei stehen Belagerungen und gewaltige Schlachten, das so genannte Siege- and Massive PvP, im Mittelpunkt.
Gameplay Preview #9 - Siege PVP and Massive PVP auf ageofconan.com:
This week take a look into the bloody conflicts that players will be able to engage in within the Border Kingdom PVP zones in Age of Conan
Destruction and betrayal brought about by the thirst for power is the nectar of Hyboria - the one constant in the world of King Conan. Death reaps a rich harvest in the battles for power between rival warlords, tribal chiefs and would be pretenders to the throne of Aquillonia.
As king, Conan has opened up the Border Kingdoms for conquest. The constant strife from other nations in the area has let him grant prerogatives to whoever holds the area! The border kingdom will once and forever be part of the great Aquillonian Empire! As befits the legend of the king himself only those with the strength of will and sheer ferocity for hard fought combat will emerge victorious in these most challenging of environments!
Bloody and hard fought, these battles will be just as integral to the life of guilds that enjoy PVP in Age of Conan. Entire guilds will lay their reputations and honor (or dishonor in some cases!) on the line to hold the coveted battlekeeps!
The Aim of the Game!
We aim to provide players with truly meaningful goals and ambitions in PVP. The joy of battle and glee of destruction will shape the blood soaked landscape of the border kingdoms. This conflict will provide those with ambitions for power the means by which they can forever carve their place in Hyborian history.
We have separated these border kingdoms from the rest of the gameworld for two reasons. Firstly we know that PVP isn’t for everyone, secondly we wanted to be able to craft an area for PVP without compromises to PVE. This system should provide a real sense of purpose to PVP combat (other then casting aside the broken limbs of your enemies of course!)
Battlekeeps versus player towns
One important clarification before we get into the details on the Battlekeep system is that the keeps are a separate system from the normal player built towns, although they use the same building system, so in learning one you will know the other (we will cover the PVE player towns in more detail in a future article), so player controlled land comes in two distinct types.
The resource building playfields that will house normal player towns will not be PVP areas, and will be fully instanced, meaning if your guild has the power and resources to maintain a town, it will always be able to do so. These are the areas where the RTS style NPC AI will build opposing camps and towns and threaten player towns. So whilst the normal player towns will still need defending and not be totally safe, they wont be prey to the most dangerous of opponents – other players! That is where the Battlekeeps come in!