WoW Patch 5.4: Weitere Balancing-Anpassungen - Aktualisierung der Patch Notes
Blizzards WoW-Team veröffentlichte eine aktualisierte Fassung der vorläufigen Patch Notes zum kommenden Update 5.4. Darin gibt's unter anderem weitere Balance-Anpassungen für die Klassen.
Die WoW-Macher arbeiten am Feinschliff für WoW Patch 5.4, der voraussichtlich am 28. August erscheint. In diesem Zuge geht's auch bei den Klassen-Anpassungen für das kommende Update ans Eingemachte. Testeten die Entwickler bisher nur grundsätzliche Konzeptänderungen, steht jetzt das Feintuning der Neuerungen an - es wird also kräftig an Zahlenwerten geschraubt. Aber auch abseits von Klassen-Anpassungen gibt es interessante Neuigkeiten.
Eine neue Anpassung ist nämlich an Fläschchen geplant. Steht Ihr noch unter dem Effekt eines Stärkungs-Trunks der weniger als 15 Minuten anhält, wird Euch die verbliebene Dauer angerechnet sobald Ihr zur Auffrischung ein zweites Exemplar des gleichen Fläschchens bechert. Im Folgenden könnt Ihr Euch die Aktualisierungen der vorläufigen Patch Notes zu WoW Patch 5.4 ansehen, die derzeit nur in englischer Fassung vorliegen.
The Legendary Quest Continues
Wrathion’s final quests are now available for dedicated heroes who have fought on his behalf throughout the pandaren campaign. He’s waiting at the Tavern in the Mists in the Veiled Stair.
Complete Wrathion’s final tasks on the Timeless Isle and upgrade your celestial cloak to Legendary quality!
Only players equipped with a Legendary cloak can reach the Sanctum of Ordos atop the Timeless Isle. (This privilege extends account-wide.)
Vengeance has received several changes.
Characters in a tanking specialization now generates 40% more threat.
Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).
Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).
Howling Blast now deals 30% more damage.
Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%).
Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).
Wrath now deals 10% more damage, but has its mana cost increased by 50%.
Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).
Starfall now deals 10% more damage.
Starfire now deals 10% more damage, but has its mana cost increased by 50%.
Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.
Beast Cleave's range has been increased to 10 yards (up from 8 yards).
Kill Command damage has been increased by 15%.
Aimed Shot now deals 400% ranged weapon damage (up from 350%).
Explosive Shot damage has been increased by 18%.
Ice Lance damage has been increased by 43%.
Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).
Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.
Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.
Tigereye Brew received an adjustment.
A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).
Holy Shock's mana cost has been reduced by 50%.
Shadow Word: Death now deals 15% more damage.
Shadow Word: Pain now deals 25% more damage.
Vampiric Touch now deals 20% more damage.
Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.
Fan of Knives damage has been increased by 25%.
Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).
Assassin's Resolve now increases damage by 30% (up from 25%).
Dispatch now deals 645% weapon damage (up from 460%).
Mutilate now deals 280% weapon damage (up from 200%).
Revealing Strike now deals 160% weapons damage (up from 125%).
Vitality now increases Attack Power by 40% (up from 30%).
Backstab now deals 380% weapon damage (up from 275%).
Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).
Fire Elemental Totem's summoned Greater Fire Elemental now deals 10% less damage.
Lava Burst damage has been reduced by 10%.
Lava Lash now deals 260% weapon damage (down from 300% weapon damage).
Stormstrike's debuff now also affects Elemental Blast, and now deals 380% weapon damage (down from 450% weapon damage).
Conductivity has been redesigned.
Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 2 seconds.
Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 2 seconds.
Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds.
Corruption damage has been increased by 10%.
Immolate damage has been increased by 10%.
Agony damage has been increased by 16%.
Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).
Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).
Unstable Affliction damage has been increased by 21%.
Deep Wounds damage has been increased by 65%.
Base Resilience now reduces damage players deal to others players by 72% (up from 65%).
Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
Drinking a duplicate flask with less than 15 minutes remaining will now extend the duration of the new flask by that amount.
Capacitive Primal Diamond, and Legendary melee cloaks (Fen-Yu, Fury of Xuen, and Gong-Lu, Strength of Xuen) now have a 40% reduced chance to activate its effects for characters that are in a tanking specialization.
Indomitable Primal Diamond's effect now grants a 20% damage reduction to all damage taken (up from only physical damage), and its activation rate has been doubled.