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  • WoW: Neuer Legion Beta Build - Vergelter-Paladin wird gebufft!

    WoW: Nuer Legion Beta Build - Vergelter-Paladin wird gebufft! (1) Quelle: Blizzard

    Der neueste Beta Build von WoW: Legion fällt diese Woche etwas kleiner aus, steht dafür aber ganz im Zeichen von Klassen-Anpassungen. In diesem Mini-Patch schenken die Entwickler dem Vergelter-Paladin besonders viel Aufmerksamkeit. Zwei neue Musikstücke, die ihr euch bei uns anhören könnt, gibt es obendrauf.

    Erst letzte Woche erklärte der Senior Game Designer Holinka in seinem PvP-Q&A, dass das Entwickler-Team im Moment mit Hochdruck an den Klassen-Anpassungen arbeitet. Aus diesem Grund fiel der wöchentliche Beta-Build von World of Warcraft: Legion etwas klein aus. Den größten Teil des Mini-Patches nehmen die Klassen-Anpassungen ein. So tüfteln die Klassen-Designer derzeit stark an Vergelter-Paladin und Frost-Todesritter. Alle Einzelheiten zu den neuesten Klassen-Anpassungen findet ihr im jeweiligen Themenbereich im Inhaltsverzeichnis.

    Zwei neue Musikstücke aus der Beta

          

    Klassen-Anpassungen

          

    Todesritter

          
    • Death Strike 40 45 Runic Power.
    • Frost Breath Inflicts [ 27,000 + 200% Inflicts [ 2,000% of AP ] Frost damage to enemies in front of the caster. In addition, the targets' movement speed is slowed by 50% for 10 sec. 100 yd range. Instant.
    • Sindragosa's Fury Summons Sindragosa, who breathes frost on all enemies within 40 yd in front of you, dealing [ 27,000 + 200% [ 2,000% of AP ] Frost damage and slowing movement speed by 50% for 10 sec. Artifact. Instant. 5 min cooldown.
    Talents
    • Breath of Sindragosa (Blood) Continuously deal [ 1 + 120% 140% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
    • Breath of Sindragosa (Frost) Continuously deal [ 1 + 120% 140% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
    • Breath of Sindragosa (Unholy) Continuously deal [ 1 + 120% 140% of AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you.
    • Bursting Sores Festering Wounds deal 50% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer [ 58% [ 90% of AP ] Shadow damage. Unholy Death Knight - Level 56 Talent.
    • Freezing Fog Howling Blast and Frost Fever deal 40% 30% increased damage. Frost Death Knight - Level 57 Talent.
    • Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 912 sec. Frost Death Knight - Level 58 Talent. Instant. 3 min cooldown.
    • Icy Talons Frost Strike also increases your melee attack speed by 15% 12% for 6 sec, stacking up to 3 times. Frost Death Knight - Level 56 Talent.
    • Necrosis Dealing damage with Death Coil causes your next Scourge Strike to deal 25% 35% increased damage. Unholy Death Knight - Level 90 Talent.
    • Pestilent Pustules Every 4 Every 6 Festering Wounds you burst, you gain 1 Rune. Unholy Death Knight - Level 57 Talent.
    BloodFrost
    • Howling Blast Blast the target with a frigid wind, dealing [ 50% of AP ] Frost damage to that foe, and [ 40% [ 42.5% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals [ 440% of AP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
    Unholy
    • Festering Strike Deals (400% Deals (500% of weapon damage) Physical damage and infects the target with 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 50% [ 90% of AP ] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
    • Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 50% [ 90% of AP ] Shadow damage and generating 3 Runic Power. Death Knight - Unholy Spec.
    • Outbreak Deals [ 38% of AP ] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [ 294% of AP ] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [ AP [ 85% of AP ;] Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant.
    Runeforging
    • Rune of the Fallen Crusader Affixes your rune weapon with a rune that has a chance to heal you for 6% and increase total Strength by 25% 15% for 15 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.
    • Rune of the Stoneskin Gargoyle Affixes your two-handed rune weapon with a rune that increases Armor by 4% and all stats by 3% 5% and all stats by 5%. Modifying your rune weapon requires a Rune Forge in Ebon Hold. 5 sec cast.

    Dämonenjäger

          
    • Blade Dance Strike all nearby enemies for [ 100% of weapon damage + 2.000 * 110% of weapon damage + 330% 96% of weapon damage + 288% of weapon damage ] Physical damage, and increase your chance to dodge by 100% for 1 sec. 35 Fury. Instant. 10 sec cooldown.
    • Demon's Bite Quickly attack for (350% 305% of weapon damage) Physical damage. Generates 20 to 30 Fury. Melee range. Instant.
    • Metamorphosis Leap into the air and land with explosive force, dealing [ 200% of AP ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities. and gaining 25% Haste. 40 yd range. Instant. 5 min cooldown.
    Talents
    • Chaos Cleave Chaos Strike hits an additional target for 50% damage. Havoc Demon Hunter - Level 99 Talent.
    • Fel Eruption Impales the target for [ 100 + 1,000% 900% of AP ] Chaos damage and stuns them for 2 sec. Inflicts an additional 0% damage against targets permanently immune to stuns. Vengeance Demon Hunter - Level 106 Talent. 10 20Fury / 100 Pain. 20 yd range. Instant. 35 sec cooldown.
    • Felblade (Vengeance) Generates 20 Pain. Generates 14 Pain.
    • First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to [ 2.000 * 100% of weapon damage + 4.000 * 110% of weapon damage + 2.000 * 330% 96% of weapon damage + 2.000 * 288% of weapon damage ] against the first target struck. Havoc Demon Hunter - Level 102 Talent.
    Vengeance
    • Demon Spikes Surge with fel power, increasing your Parry chance by 20% and reducing Physical damage taken by 8% for 6 sec. Demon Hunter - Vengeance Spec. 100 50 Pain. Instant. 1.5 sec cooldown.
    • Demonic Wards Your tattoos reduce magic damage taken by 10%, and increase your Stamina by 20% 45% and your Armor by 120%. Demon Hunter - Vengeance Spec.
    • Metamorphosis Transform to demon form for 20 15 sec, increasing current and maximum health by 30%. Generates 10 7Pain every 1 sec. Demon Hunter - Vengeance Spec. Instant. 3 min cooldown.
    • Shear Shears an enemy for (375% of weapon damage) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 0 health when consumed. Generates 10 7 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.

    Druide

          
    • Bear Form Shapeshift into Bear Form, increasing armor by 200% and Stamina by 30% 55%, granting protection from Polymorph effects, and increasing threat generation. The act of shapeshifting frees you from movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant.
    • Full Moon Deals [ 1 + 1,200% of Spell Power ] Astral damage to the target and all enemies near the target, and resets Full Moon to become New Moon. Generates 40 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 3 sec cast.
    • Half Moon Deals [ 1 + 600% of Spell Power ] Astral damage to the target and empowers Half Moon to become Full Moon. Generates 20 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 2 sec cast.
    • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 1 + 90% of Spell Power 1;] Arcane damage and then an additional [ 8 + 50% 55% of Spell Power ] Arcane damage over 16 sec.
    • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [ 1 + 90% of Spell Power 1;] Arcane damage and then an additional [ 8 + 50% 55% of Spell Power ] Arcane damage over 16 sec.
    • Moonfire (Balance) A quick beam of lunar light burns the enemy for [ 1 + 90% of Spell Power 1;] Arcane damage and then an additional [ 8 + 50% 55% of Spell Power ] Arcane damage over 16 sec.
    • Moonfire (Feral, Guardian, Restoration) A quick beam of lunar light burns the enemy for [ 1 + 90% of Spell Power 1;] Arcane damage and then an additional [ 8 + 50% 55% of Spell Power ] Arcane damage over 16 sec.
    • New Moon Deals [ 1 + 300% of Spell Power ] Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power. Can't be cast in Cat Form, Tree of Life Form, Travel Form, Bear Form. Artifact. 40 yd range. 1 sec cast.
    • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 1 + 90% of Spell Power 1;] Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
    • Sunfire (Feral, Guardian, Restoration) A quick beam of solar light burns the enemy for [ 1 + 90% of Spell Power 1;] Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
    Talents
    • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Restoration Druid - Level 45 Talent.
    • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rake Rip Ferocious Bite Swipe Your energy regeneration is increased by 35%. Balance Druid - Level 45 Talent.
    • Feral Affinity You gain: Feline Swiftness Increases your movement speed by 15%. You also learn: Shred Rake Rip Ferocious Bite Your energy regeneration is increased by 35%. Guardian Druid - Level 45 Talent.
    • Soul of the Forest Your finishing moves grant 6 8 Energy per combo point. Feral Druid - Level 75 Talent.
    PvP Talents
    • Focused Growth Your Lifebloom also applies Focused Growth to the target, increasing Lifebloom's healing by 15%. Stacks up to 3 times. Restoration Druid - Tier 5 PvP Talent.Instant.
    Balance & Restoration
    • Killer Instinct Grants 140% Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form. Druid - Balance & Restoration Spec.
    • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 1 + 90% of Spell Power 1;] Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
    • Sunfire (Feral, Guardian, Restoration) A quick beam of solar light burns the enemy for [ 1 + 90% of Spell Power 1;] Nature damage and then an additional [ 6 + 50% 55% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 5 yards.
    Feral
    • Ferocious Bite (Balance, Guardian, Restoration) 1 point : [ 106% [ 116% of AP ] damage 2 points: [ 212% [ 232% of AP ] damage 3 points: [ 1 + 318% 348% of AP ] damage 4 points: [ 1 + 424% 464% of AP ] damage 5 points: [ 1 + 530% of AP ] damage 580% of AP ] damage
    • Ferocious Bite (Feral) 1 point : [ 106% [ 116% of AP ] damage 2 points: [ 212% [ 232% of AP ] damage 3 points: [ 1 + 318%348% of AP ] damage 4 points: [ 1 + 424% 464% of AP ] damage 5 points: [ 1 + 530% of AP ] damage 580% of AP ] damage
    • Rake (Balance, Guardian, Restoration) Rake the target for [ 1 + 66% 80% of AP ] Bleed damage and an additional [ 5 + 66%80% of AP ] Bleed damage over 15 sec.
    • Rake (Feral) Rake the target for [ 1 + 66% 80% of AP ] Bleed damage and an additional [ 5 + 66% 80% of AP ] Bleed damage over 15 sec.
    Guardian
    • Frenzied Regeneration Heals you for 40% 50% of all damage taken in the last 5 sec over 3 sec, minimum 5% of maximum health. Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 1 sec cooldown.

    Jäger

          
    • True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 6 times. Limit 1 target. Marksmanship Hunter - Level 30 Talent.
    Marksmanship
    • Aimed Shot A powerful aimed shot that deals (185% 200% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 Focus. 40 yd range. Instant.
    Survival
    • Tar Trap Hurls a tar trap to the target location that creates a 0 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 30 sec cooldown.

    Magier

          
    • Charged Up Immediately grants 4 Arcane Charges. Arcane Mage - Level 60 Talent. Instant. 30 sec cooldown. 40 sec cooldown.
    • Flame On Immediately grants 2 charges of Fire Blast. Fire Mage - Level 60 Talent. Instant. 30 sec cooldown. 40 sec cooldown.
    • Thermal Void Casting Ice Lance extends Your Ice Lances against frozen targets extend your Icy Veins by 2 sec. Frost Mage - Level 100 Talent.
    Arcane
    • Arcane Blast Blasts the target with energy, dealing [ 160% [ 165% of Spell Power ] Arcane damage. Damage increased by 60% per Arcane Charge. Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge Mage - Arcane Spec. 3.2% of Base Mana. 40 yd range. 2.2 sec cast.
    Frost
    • Frostbolt Launches a bolt of frost at the enemy, causing [ 1 + 190% 175% of Spell Power ] Frost damage and slowing movement speed by 30% for 15 sec. Mage - Frost Spec. 2% of Base Mana. 40 yd range. 2 sec cast.
    • Ice Lance Quickly fling a shard of ice at the target, dealing [ 1 + 95% 80% of Spell Power ] Frost damage. Ice Lance damage is tripled against frozen targets. Mage - Frost Spec. 1% of Base Mana. 40 yd range. Instant.

    Mönch

          
    • Blackout Kick Kick with a blast of Chi energy, dealing [ 325% [ 335% of AP ] Physical damage. 1 Chi. Melee range. Instant. 3 sec cooldown.
    • Breath of Fire Breathe fire on targets in front of you, causing [ 2 + 200% 180% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 30% [ 27% of AP ] Fire damage over 8 sec. Unlimited range. Instant.
    • Fists of Fury Pummels all targets in front of you, dealing [ 2,500% [ 2,625% of AP ] damage over 4 sec. Can be channeled while moving. Melee range. Instant.
    • Tiger Palm (Brewmaster) Attack with the palm of your hand, dealing [ 1 + AP ] damage. 90% of AP ] damage.
    • Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [ 1 + AP ] damage. 90% of AP ] damage.
    • Tiger Palm (Mistweaver) Attack with the palm of your hand, dealing [ 1 + AP ] damage. 90% of AP ] damage.
    Talents
    • Ascension Increases your maximum Chi by 1, and your Energy regeneration by 15% 10%. Windwalker Monk - Level 45 Talent.
    Brewmaster
    • Blackout Strike Strike with a blast of Chi energy, dealing [ 487.5% [ 415% of AP ] Physical damage. Monk - Brewmaster Spec. Melee range. Instant. 3 sec cooldown.
    • Breath of Fire Breathe fire on targets in front of you, causing [ 2 + 200% 180% of AP ] Fire damage. Targets affected by Keg Smash will also burn for [ 30% [ 27% of AP ] Fire damage over 8 sec. Monk - Brewmaster Spec. Instant. 15 sec cooldown.
    • Keg Smash Smash a keg of brew on the target, dealing [ 1 + 900% 675% of AP ] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on your Brews by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec cooldown.
    Windwalker
    • Fists of Fury Pummels all targets in front of you, dealing [ 2,500% [ 2,625% of AP ] damage over 4 sec. Can be channeled while moving. Monk - Windwalker Spec. 3 Chi. Melee range. 4 sec cast (Channeled). 24 sec cooldown.
    Windwalker & Mistweaver

    Paladin

          
    • Crusader Strike (Holy, Protection) Strike the target for (180% 210% of weapon damage) Physical damage.
    • Crusader Strike (Retribution) Strike the target for (180% 210% of weapon damage) Physical damage.
    • Judgment (Holy) Judges the target, dealing [ 1 + 220% 250% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your Crusader Strike and Holy Shock for 6 sec.
    • Judgment (Protection) Judges the target, dealing [ 1 + 220% 250% of Spell Power ] Holy damage, and reducing the remaining cooldown on Shield of the Righteous by 1 sec, or 2 sec on a critical strike.
    • Judgment (Retribution) Judges the target and 1 other nearby enemy, dealing [ 1 + 220% 250% of Spell Power ] Holy damage, and causing them to take 0% increased damage taken from your Holy Power spenders for 8 sec.
    Talents
    • Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (140% of weapon damage) Holy damage, and an additional [ 55% of AP ] Holy damage over 6 sec. |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 7 sec cooldown. 7.5 sec cooldown.
    • Consecration Consecrates the land beneath you, causing [ 9 + 270% of AP ] Holy damage over 9 12 sec to enemies who enter the area. Retribution Paladin - Level 15 Talent. Instant. 9 sec cooldown. 12 sec cooldown.
    • Crusade Increases your damage and haste by 2.5% 3.0% for 20 sec. Each Holy Power spent during Crusade increases damage and haste by an additional 2.5% 3.0%. Maximum 15 stacks. Retribution Paladin - Level 100 Talent. Instant. 20 sec cooldown.
    • Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for (50% of weapon damage) Holy damage instantly and every 2 sec for 10 12 sec. Generates 2 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 10 sec cooldown. 12 sec cooldown.
    • Execution Sentence A hammer slowly falls from the sky, dealing 0 Holy damage after 8 7 sec. Retribution Paladin - Level 15 Talent. 3 Holy Power. 20 yd range. Instant. 20 sec cooldown.
    • Greater Judgment Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike against targets above 75% 50% health. Retribution Paladin - Level 30 Talent.
    • The Fires of Justice Reduces the cooldown of Crusader Strike by 1.5 1.0 sec and gives it a 20% 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1. Retribution Paladin - Level 30 Talent.
    • Word of Glory Heal yourself and up to 5 friendly targets within 15 yards for [ 1 + 600% 900% of Spell Power ]. Maximum 2 charges. Retribution Paladin - Level 75 Talent. 3 Holy Power. Instant.
    • Zeal Strike the target for (280% 330% of weapon damage) Physical damage. Maximum 2 charges. Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.
    Holy
    • Light of Dawn Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 180% of Spell Power ]. Paladin - Holy Spec. 14% of Base Mana. Instant. 10 sec cooldown. 12 sec cooldown.
    Protection
    • Guarded by the Light Increases your total Stamina by 10% 30% and your block chance by 50%. Reduces the chance you will be critically hit by melee attacks by 0%. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 5 sec. Paladin - Protection Spec.
    Retribution
    • Blade of Justice Strikes an enemy with the Blade of Justice, dealing (340% 400% of weapon damage) Physical damage. Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 8 sec cooldown. 10.5 sec cooldown.

    Priester

          
    • Mind Spike Assail the target with shadowy spikes, dealing [ 37% [ 35% of Spell Power ] Shadowfrost damage and leaving a spike embedded in their mind. Mind Blast will detonate these spikes, each dealing 200% of their original damage to the main target, and 100% to all nearby targets. Generates 4 Insanity. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
    PvP Talents
    • Psyfiend Summons a Psyfiend with 10 health for 20 12 sec beside you to attack the target at range with Psyflay. Psyflay Deals 2% of the target's total health in Shadow damage every 1 sec. Also slows their movement speed by 50% and reduces their healing received by 50%. Shadow Priest - Tier 5 PvP Talent. 40 yd range. Instant. 45 sec cooldown.
    Holy
    • Holy Fire Consumes the enemy in Holy flames that cause [ 150% of Spell Power ] Holy damage and an additional [ 37% [ 33% of Spell Power ] Holy damage over 7 sec. Stacks up to 2 times. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
    • Holy Word: Chastise Chastises the target for [ 1 + 500% 450% of Spell Power ] Holy damage and incapacitates them for 5 sec. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
    Shadow
    • Vampiric Touch A touch of darkness that causes [ 6 + 70% 77% of Spell Power ] Shadow damage over 18 sec, and heals the Priest for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Generates 4 Insanity. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
    • Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing 1 [ 1 + 150% of Spell Power Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touch. During Voidform, this ability is replaced by Void Bolt. Requires [ 1% of C ] Insanity to activate. Priest - Shadow Spec. All Shadow Orbs. 2 sec cast. 3 sec cooldown.

    Schurke

          
    • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% 300% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% 45% of AP ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20% 15%. Artifact. 35 Energy. Melee range. Instant. 45 sec cooldown.
    • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% 300% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% 45% of AP ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. 100 yd range. Instant. 15%. 100 yd range. Instant.
    • Kingsbane Releases lethal poison within The Kingslayers and injects it into your target, dealing [ 2.000 * 500% 300% of weapon damage ] Nature damage instantly and an additional [ 35 + 75% 45% of AP ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%. 100 yd range. Instant. 15%. 100 yd range. Instant.
    Talents
    • Alacrity Your finishing moves have a 20% chance per combo point to grant 1% Haste for 20 sec, stacking up to 25 20times. Rogue - Level 90 Talent.
    • Cannonball Barrage Command a ghost ship crew to barrage the target area with cannonballs doing [ 6 + 600% 720% of AP ] Physical damage over 1.8 sec and slowing enemies by 50% for 1.5 sec. Outlaw Rogue - Level 90 Talent. 35 yd range. Instant. 60 sec cooldown.
    • Elaborate Planning Your finishing moves grant 15% 12% increased damage done for 5 sec. Rogue - Level 15 Talent.
    • Ghostly Strike Strikes an enemy with your cursed weapon, dealing (176% of weapon damage) Physical damage and causing the target to take 8% 10% increased damage from your abilities for 15 sec. Awards 1 combo points. Outlaw Rogue - Level 15 Talent. 30 Energy. Melee range. Instant.
    • Slice and Dice Finishing move that consumes combo points to increase attack speed by 75% 100%. Lasts longer per combo point. 1 point : 12 seconds 2 points: 18 seconds 3 points: 24 seconds 4 points: 30 seconds 5 points: 36 seconds Outlaw Rogue - Level 100 Talent. 25 Energy. 100 yd range. Instant.
    • Swordmaster Saber Slash has a 15% 10% increased chance to strike an additional time. Outlaw Rogue - Level 15 Talent.
    • Weaponmaster Your abilities have a 12% 6% chance to hit the target twice each time they deal damage. Subtlety Rogue - Level 15 Talent.
    Outlaw
    • Run Through Lunging finishing move that causes damage per combo point and has increased range: 1 point : [ 90% [ 85%of AP ] damage 2 points: [ 180% [ 170% of AP ] damage 3 points: [ 270% [ 255% of AP ] damage 4 points: [ 360% [ 340% of AP ] damage 5 points: [ 450% [ 425% of AP ] damage Rogue - Outlaw Spec. 35 Energy. Melee range. Instant.

    Schamane

          
    • Doom Winds Unleashes the inner power of the Doomhammer, causing all auto attacks to trigger Windfury, and increasing damage dealt by Windfury by 400% 200% for 6 sec. Artifact. 100 yd range. Instant. 45 sec cooldown. 60 sec cooldown.
    Talents
    • Boulderfist Slams your target with the power of stone, dealing [ 1 + 300% 250% of AP ] Nature damage and enhancing your weapons for 10 sec, increasing your critical strike chance by 10% and all damage you deal by 5%. Generates 25 Maelstrom. Enhancement Shaman - Level 15 Talent. 10 yd range. Instant.
    • Elemental Blast Harnesses the raw power of the elements, dealing [ 500% [ 450% of Spell Power ] Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec. Elemental Shaman - Level 60 Talent. 40 yd range. 2 sec cast. 12 sec cooldown.
    • Elemental Mastery Elemental forces empower you with 30% 25% haste for 20 sec. Elemental Shaman - Level 90 Talent. Instant. 2 min cooldown.
    • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 35% [ 30% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. 5 Maelstrom, plus 5 per sec. Instant.
    • Hailstorm Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to also deal (1%0% of weapon damage) Frost damage. Enhancement Shaman - Level 60 Talent.
    • Totem Mastery Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 10%. Ember Totem Increases Flame Shock damage over time by 20% 10%. Tailwind Totem Increases your haste by 2%. Elemental Shaman - Level 15 Talent. 40 yd range. Instant.
    Elemental
    • Earth Shock Instantly shocks the target with concussive force, causing up to [ 900% [ 800% of Spell Power ] Nature damage based on Maelstrom spent. Shaman - Elemental Spec. 10 Maelstrom. 40 yd range. Instant.
    Elemental & RestorationEnhancement
    • Lava Lash Charges your off-hand weapon with lava and burns your target, dealing (480% 505% of weapon damage) Fire damage. Shaman - Enhancement Spec. 30 Maelstrom. Melee range. Instant.
    • Rockbiter Assaults your target with earthen power, dealing [ 1 + 152.5% 120% of AP ] Nature damage. Generates 15 Maelstrom. Shaman - Enhancement Spec. 10 yd range. Instant.

    Hexenmeister

          
    • Chaos Barrage Deals [ 1 + 66.6% 55% of Spell Power ] Chaos damage. 100 yd range. Instant.
    • Corruption Corrupts the target, causing [ 32% [ 30% of Spell Power ] Shadow damage over 14 sec. 40 yd range. Instant.
    • Shadow Bolt Sends a shadowy bolt at the enemy, causing [ 1 + 250% 200% of Spell Power ] Shadow damage. 40 yd range. Instant.
    TalentsAffliction
    • Agony Inflicts increasing agony on the target, causing up to [ 90 + 38% 36% of Spell Power ] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
    • Corruption Corrupts the target, causing [ 32% [ 30% of Spell Power ] Shadow damage over 14 sec. Warlock - Affliction Spec. 3% of Base Mana. 40 yd range. Instant.
    • Unstable Affliction Afflicts the target with [ 85% [ 80% of Spell Power ] Shadow damage over 8 sec. Multiple casts accumulate increased damage. If dispelled, deals 200% of its remaining damage to the dispeller and silences them for 4 sec. Refunds 1 Soul Shard if the target dies before 8 sec have elapsed. Warlock - Affliction Spec. 0 Soul Shard. 40 yd range. 1.5 sec cast.
    Destruction
    • Chaos Bolt Unleashes a devastating blast of chaos, causing [ 1 + 340% 330% of Spell Power ] Chaos damage. Chaos Bolt always critically strikes and your critical strike chance increases its damage. Warlock - Destruction Spec. 0 Soul Shard. 40 yd range. 3 sec cast.
    • Immolate Burns the enemy, causing [ 1 + 120% of Spell Power ] Fire damage immediately and an additional [ 5 [ 6 + 65% of Spell Power ] Fire damage over 15 18 sec. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec.
    • Immolate Burns the enemy, causing [ 1 + 120% of Spell Power ] Fire damage immediately and an additional [ 5 [ 6 + 65% of Spell Power ] Fire damage over 15 18 sec. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 1.5 sec cast.
    • Incinerate Draws fire toward the enemy, dealing [ 175% [ 170% of Spell Power ] Fire damage. Warlock - Destruction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.

    Krieger

          
    • Bloodbath For 8 sec, your melee attacks and abilities cause the target to bleed for 20% 40% additional damage over 6 sec. 100 yd range. Instant.
    • Bloodthirst Heal Bloodthirst heals the Warrior for 5% of their health. Instant. 4% of their health. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 185% 160% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 185% 160% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. 100 yd range. Instant.
    Talents
    • Bloodbath For 8 sec, your melee attacks and abilities cause the target to bleed for 20% 40% additional damage over 6 sec. Fury Warrior - Level 90 Talent. Instant. 30 sec cooldown.
    • Dragon Roar Roar explosively, dealing [ 150% of AP ] damage to all enemies within 8 yards and increasing all damage you deal by 20% for 6 sec. Dragon Roar ignores all armor and always critically strikes. Fury Warrior - Level 100 Talent. Instant.20 sec cooldown. 25 sec cooldown.
    • Wrecking Ball Your attacks have a chance to make your next Whirlwind cost no Rage and deal 200% increased damage. Fury Warrior - Level 45 Talent.
    Fury
    • Bloodthirst Assault the target in a bloodthirsty craze, dealing (275% 225% of weapon damage) Physical damage and restoring 5% 4% of your health. Generates 10 Rage. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
    • Furious Slash Aggressively strike with your off-hand weapon for (310% 280% of weapon damage) Physical damage. Increases your Bloodthirst critical strike chance by 15% until it next deals a critical strike, stacking up to 6 times. Warrior - Fury Spec. Melee range. Instant.
    • Raging Blow A mighty blow with both weapons that deals a total of [ 2.000 * 185% 160% of weapon damage ] Physical damage. Only usable while Enraged. Generates 5 Rage. Warrior - Fury Spec. Melee range. Instant.
    Protection
    • Devastate A direct strike, dealing (320% 350% of weapon damage) Physical damage. 30% chance to reset the remaining cooldown on Shield Slam. Warrior - Protection Spec. Melee range. Instant.
    • Ignore Pain Fight through the pain, ignoring 90% of the next up to [ 2,250% of AP + 225% [ 2,800% of AP + 280% of AP ] damage you take from any sources, based on Rage spent. Warrior - Protection Spec. 20 Rage. Melee range. Instant. 1 sec cooldown.
    • Shield Slam Slams the target with your shield, causing [ 1 + 533.6% 613.6% of AP ] Physical damage. Generates 15 Rage. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
    • Unwavering Sentinel Your Defensive Stance provides several additional benefits. Increases your total Stamina by 10% 30%. Reduces the chance you will be critically hit by melee attacks by 6%. Reduces the chance your attacks will be parried by 3%. Warrior - Protection Spec.

    Weitere Infos, Specials und Videos zu World of Warcraft Legion findet ihr auf unserer Themenseite.

    11:46
    WoW: So gut ist der Arkan-Magier in der neuen Erweiterung Legion
    Spielecover zu World of Warcraft
    World of Warcraft
  • World of Warcraft
    World of Warcraft
    Publisher
    Activision Blizzard
    Developer
    Blizzard
    Release
    11.02.2005
    Es gibt 3 Kommentare zum Artikel
    Von max85
    Gut zu wissen, aber mal schauen vielleicht Level ich auch als Heiler, soll mit Legion ja auch möglich sein. Und hey,…
    Von Derulu
    Eigentlich nicht, sondern, wenn es der Fall sein sollte, die wichtigsten Artefakttalente/aspekte einfach fix in die…
    Von Shinta
    Pala ist momentan echt so grml, nicht nur der Vergelter. Überleg echt auf den Priester umzusatteln, der gefällt. Aber…

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    • Atheanel
      06.07.2016 14:20 Uhr
      buffed-TEAM
      Jetzt ist Deine Meinung gefragt: Hier kannst Du Deinen Kommentar zum Artikel veröffentlichen und mit anderen Lesern darüber diskutieren.
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      Thyral0n
      am 07. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Der Retri spielt sich nach wie vor sehr schlecht. Langsam und ist nicht competitive im PvE DPS. Die fehlende Mobilität ist auch sehr einschränkend. Die Klassenfantasy als "Langsamer, Beschützender Zweihandwaffenkämpfer" ist meiner Meinung nach ein schlechter Scherz. Ich bin schließlich als Vergelter ein "DD". Kein Offtank.

      Und ich spreche hier nicht von den Schadenszahlen alleine, an denen natürlich bis Release noch gedreht wird. Sondern von der Rota, den Göttliche Macht Generatoren und den DMG-Procs. Blade of Wrath und Crusader Strike sind zu wenig. Man merkt einfach das Wegfallen des Exorzismus' Proccs und des Hammers.

      Bin mir nicht ganz sicher ob der Vergelter mir aktuell tatsächlich Spaß macht... Das einzige was mich an der Klasse hält ist die Lore dahinter. Und... der Ashbringer *g.
      Shinta
      am 07. Juli 2016
      Kommentar wurde 1x gebufft
      Melden
      Pala ist momentan echt so grml, nicht nur der Vergelter. Überleg echt auf den Priester umzusatteln, der gefällt. Aber der Pala ist seit 2005 mein Main und der Pala ist halt die coolste Klasse in WoW. Blizz machts einem echt nicht leicht o.O
      Aun
      am 06. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      yeah und der wl bleibt brocken gz
      max85
      am 06. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Alle regen sich immer über ihre Klassen auch, und ich sitze da und bin nur froh das mich das überhaupt nicht interessiert Selbst zu meinen Hardcore Zeiten BC / WotLK / Cata war es mir egal. Wird Paladin genervt oder gebufft? Mir egal, deswegen durchforste ich die Patchnotes nicht. Und zocken tu ich den so oder so. Wenn der Pre Patch live geht, sehe ich eh was sich ändert. Und wenn ich dann was störendes feststelle kann ich immer noch nachauen ob das andere auch so empfinden. ^^
      max85
      am 07. Juli 2016
      Kommentar wurde 1x gebufft
      Melden
      ZITAT:
      " Das wird sich erst mit erreichen des "Asche zu Asche" Talents im Ashbringer verändern."


      Gut zu wissen, aber mal schauen vielleicht Level ich auch als Heiler, soll mit Legion ja auch möglich sein. Und hey, schlimmer als zu Classic Zeiten einen Holy Priester zu leveln kann es ja nicht sein.
      Derulu
      am 07. Juli 2016
      Moderator
      Kommentar wurde nicht gebufft
      ZITAT:
      "Da müssen die wieder die Klassen krass ändern."


      Eigentlich nicht, sondern, wenn es der Fall sein sollte, die wichtigsten Artefakttalente/aspekte einfach fix in die Klasse einbauen, wie mit einigen der nun entfernten Glyphen ja auch passiert ist
      Shinta
      am 07. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Interessant was nach Legion passiert, wenns keine Artefakte mehr gibt (laut Blizz ist das sehr wahrscheinlich). Da müssen die wieder die Klassen krass ändern.
      Thyral0n
      am 07. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Wenn der PrePatch live geht, wirst du dich erschrecken wie wenig Schaden der Retri plötzlich macht. Das wird sich erst mit erreichen des "Asche zu Asche" Talents im Ashbringer verändern.

      Also nicht abschrecken lassen. Alle Klassen werden generell den Artefaktwaffen angepasst.
      Tori
      am 07. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Ja es spielt beim Paladin auch keine Rolle ob der genervt oder gebufft wird, der macht eh keinen Schaden
      Skabeast
      am 06. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Lächerlich , was sie aus dem Jäger gemacht haben, ich bin so wütend darüber....!
      Skabeast
      am 07. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Im PvE vielleicht, der SV hat aber um als Nahkämpfer im PvP zu bestehen überhaupt keine Deff, das ist das Problem.
      Imo läuft das so ab ranziehen, Burst rauskloppen,Fallen legen, weg laufen, Bombe und Äxte werfen, kiten.....
      Tori
      am 07. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Das ist normal August 2016-August 2017 ist halt das Beastmaster-Jahr danach kommt der SV dran und erst dann wieder der MM danach ignoriert man den BM und fängt den Kreislauf gleich beim SV wieder an.

      Das ist halt der lauf des Lebens in WoW...
      Nobbie
      am 06. Juli 2016
      Autor
      Kommentar wurde nicht gebufft
      Als Ele-/Verstärker-Schamane muss ich leider sagen: Einspruch, eurer Ehren! Zu wenig Schaden angesichts der mauen Überlebensfähigkeit.
      bltpgermany
      am 07. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Allein die Tatsache, dass man als Verstärker in Legion mit Doomhammer rumlaufen wird, wird verhindern, dass er ausstirbt.
      Yaksha7
      am 06. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      @Vanord: Meinste ein Dämo Hexer hat noch viel mit "dem alten" zu tun?!?

      Viele Klassen wurden abgeändert! Es ist einfach Geschmackssache ob es einem gefällt oder nicht!
      Mir persönlich hat der Schamane als Melee nicht sehr gefallen da er sich wie ein halber Caster angefühlt hat mit den ganzen Schock-Zaubern und dem Blitzschlag bei 5 Stacks Mahlstrom....

      Anderen widerum mag das sehr gefallen haben, kann ich auch verstehen! Manch Suvival-Hunter mochte den alten Specc und den neuen gar nicht mehr, manche mögen es sehr mal wieder als Jäger in den Nahkampf zu gehen...

      Fakt ist: bei einem so großen Spiel wie WoW kann man es nie allen Spielern recht machen. Ich persönlich mag den Weg, vor allem weil sich viele Speccs recht gut von anderen derselben Klasse abheben. Beim Schurken find ich das jetzt sehr schön. Davor hatten alle ihre 2 CP-Erzeuger und 2-3 CP-Finisher... die hießen anders aber sooo ein riesen Unterschied war da jetzt auch nicht... Die Cooldowns haben dann mehr Unterschied reingebracht...

      Bei den ganzen DMG-Zahlen kann ich nicht mitreden - hab keinen Beta-Zugang!

      EDIT: Ich persönlich bin auch nicht happy mit allen Änderungen: Spiele derzeit als Main einen Mönch. Mir sagt der Tank nicht mehr ganz so zu, der Heiler gar nicht und beim DD bin ich einigermaßen zufrieden. Wobei mir die TEB-Mechanik schon etwas fehlen wird...
      Aber ändern kann ich daran nichts und daher versuch ich das beste draus zu machen und schaue mir mim Prepatch mal ein paar anderen Klassen an, Shadowpriest sieht lecker aus =)
      Vanord
      am 06. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Verstärker wird wohl aussterben, ich finde das hat mit dem Alten null mehr zu tun..
      Remet
      am 06. Juli 2016
      Kommentar wurde nicht gebufft
      Melden
      Ich warte gespannt auf den Punkt, wo der Furor-Krieger mit all seinen Attacken 0% des Waffenschadens verursacht. Wenn die so weiter nerfen, ist dieser Tag nicht mehr in allzu weiter Ferne.
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World of Warcraft
WoW: Neuer Legion Beta Build - Vergelter-Paladin wird gebufft!
Der neueste Beta Build von WoW: Legion fällt diese Woche etwas kleiner aus, steht dafür aber ganz im Zeichen von Klassen-Anpassungen. In diesem Mini-Patch schenken die Entwickler dem Vergelter-Paladin besonders viel Aufmerksamkeit. Zwei neue Musikstücke, die ihr euch bei uns anhören könnt, gibt es obendrauf.
http://www.buffed.de/World-of-Warcraft-Spiel-42971/News/Legion-Beta-Build-1200777/
06.07.2016
http://www.buffed.de/screenshots/medium/2015/10/wow-blutelf-paladin-heilig-hammer__1_-buffed_b2teaser_169.jpg
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