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  • WoW Patch 4.0.6: Instanz-Nerfs, Klassen-Nerfs, Flugform für Troll-Druiden und mehr - aktualisierte offizielle Patchnotes (englisch)

    Für WoW-Patch 4.0.6 liegen neue offizielle Patchnotes vor. Und die bringen neben Nerfs für bestimmte Bosskämpfe in heroischen Instanzen und einem Schadensdämpfer vor allem für Jäger unter anderem einige weitere Berufs-Änderungen.

    WoW-Patch 4.0.6 bringt noch deutlich mehr Änderungen als erwartet. Am 11. Januar veröffentlichten die WoW-Macher ein großes Update für die offizielle Liste an Änderungen für WoW-Patch 4.0.6 - und das beinhaltet unter anderem diverse Nerfs an heroischen Instanzen. So kommt die von vielen Spielern ungeliebte Kernhunddame Bella ab Patch 4.0.6 im heroischen nur noch mit zwei Welpen daher. Baron Ashbury aus Burg Schattenfang dagegen hat "Faulendes Fleisch heilen" verlernt. Altairus wiederum kann Spieler mit seinen Wirbelstürmen nicht mehr hin und her schubsen - wird man von einem erfasst, ist man einige Sekunden lang immun gegenüber weiteren Stürmen.

    Außerdem verbessern die WoW-Macher mit WoW-Patch 4.0.6 die Sichtbarkeit mancher Boss-Fähigkeiten. So soll die Reichweite von Ozruks "Zerschmettern" beispielsweise durch einen grafischen Effekt auf dem Boden visualisiert werden. Hohepriesterin Azil ist gewachsen und sollte deutlicher von ihrem Gefolge zu unterscheiden sein.

    Neben kleinen und größeren Einschnitten bei heroischen Instanzen gibt's natürlich auch wieder Feintuning für die Klassen. Und da freuen sich zunächst einmal Druiden, denn die veränderten Flugformen für Worgen- und Troll-Druiden kommen mit Patch 4.0.6 endlich ins Spiel. Überlebens-Jäger dagegen kassieren die bereits angekündigten Nerfs. Auch die erwarteten Änderungen an Fähigkeiten zur Gegnerkontrolle im PvP-Spiel sind nun nachzulesen.

    Bei den Handwerkern freuen sich unter anderem Lederverarbeiter, die noch nicht die maximale Fertigkeitsstufe erreicht haben - das Skillen von Stufe 500 bis 510 soll ab Patch 4.0.6 leichter von der Hand gehen. Außerdem erhalten nun alle bisher sockellosen epischen Handwerk-Items einen Sockelplatz. Archäologie wird dagegen noch etwas langwieriger. Ab Patch 4.0.6 erhält man durch das reine Ausbuddeln von Fragmenten nur noch Skill-Punkte bis zu einer Fertigkeitsstufe von 50 statt bis zu 100.

    Die vollständigen offiziellen englischen Patchnotes für WoW-Patch 4.0.6 lest Ihr im Folgenden. Sobald die deutsche Übersetzung der Patchnotes auf den neuesten Stand gebracht ist, werden wir diese entsprechend nachreichen.

    World of Warcraft PTR Patch 4.0.6 - Patchnotes vom 11. Januar 2011 (engl.)


    General

    • Many tooltips have been updated to reflect any changes made via recent hotfixes.
    • The guild reward Armadillo Pup now requires revered faction instead of exalted.
    • All guild banners now reward bonus reputation in addition to honor and experience.
    • Guild bank vouchers that players unlock as guild rewards now correctly state that they can only be used by Guild Leaders.
    • Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

    Dungeons & Raids

    • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.

    Blackrock Caverns

    • Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.

    Grim Batol

    • Faceless Corruptors now move 10% more slowly.
    • Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.
    • Valiona's Devouring Flame damage has been reduced by 20%.  

    Halls of Origination

    • The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.
    • Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.
    • Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.
    • Setesh seeks a portal every 25 seconds, up from 20.

    Lost City of the Tol'vir

    • Lockmaw no longer tolerates fighting in his treasure room.

    Shadowfang Keep

    • Baron Ashbury: Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.
    • Lord Walden: Conjure Poisonous Mixture now deals more initial damage. Frost Mixture is now area-of-effect damage. Toxic Catalyst now deals less damage over time.

    The Stonecore

    • Stonecore Earthshapers' Dust Storm does slightly less damage.
    • Corborus: The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5. The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.
    • High Priestess Azil: She grew! She's now 175% the size of a human, up from 125%. Gravity Wells should kill Devout Followers more quickly. The cast time of Force Grip is now 1.5 seconds, up from 1. The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.
    • Slabhide: The ground phase lasts longer and has fewer stalactites.
    • Ozruk: There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter. The cast time of Shatter has been increased to 3 seconds, up from 2.5. Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.
    • Bug Fixes: Fixed a bug that made Ozruk's Shatter knockback component 10-yard range while the damage had a 15-yard range. Both are 15 yards now.

    Throne of the Tides

    • The damage done by Lady Naz'jatar's Shock Blast and Naz'jar Tempest Witch Chain Lightning has been reduced.
    • Tainted Sentries Swell damage has been reduced.
    • The damage of Blight of Ozumat has been reduced by 25% per stack.

    The Vortex Pinnacle

    • Creatures: Desperate Speed cast by Temple Adepts has had its duration reduced significantly.
    • Altairus: The visual effects in this encounter have been adjusted to make the wind direction easier to read. Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.
    • Asaad: Skyfall Stars are now summoned to help him defeat players. Static Cling has had its cast time increased to 1.25 seconds, up from 1.
    • Grand Vizier Ertan: His health has been reduced slightly. He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.


    PvP

    Arenas

    • Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

    Battlegrounds

    The Battle for Gilneas

    • The time it takes to capture a flag has been reduced to 5 seconds, down from 8.

    Strand of the Ancients

    • The damage done by Antipersonnel Cannons has been doubled.
    • The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
    • Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
    • The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
    • A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
    • There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
    • The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
    • Massive Seaforium Charges should now be useable in rated Battleground matches.
    • The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
    • The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.
    • The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

    Tol Barad

    • Players will now be teleported out of the Tol Barad micro dungeons 15 minutes before the beginning of the next battle.
    Races

    • The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.
    • The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
    • The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75.
    • The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
    • The night elf racial trait Shadowmeld can now be used while shapeshifted.
    • The tauren racial trait War Stomp can now be used while shapeshifted.
    • The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).

    Death Knights
    • Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
    • Necrotic Strike's absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.
    • The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.

    Blood

    • Bone Shield now has 4 charges, up from 3.
    • Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
    • If Death Strike is used while a Blood Shield is already active, the new absorb will stack with the old one instead of replacing it.
    • Scarlet Fever now applies via Blood Plague, rather than Blood Boil.
    • Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.

    Frost

    • Chilblains now also causes Chains of Ice to root the target for 1.5/3 seconds.
    • Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
    • Hungering Cold now has a PvP duration of 8 seconds.
    • Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.

    Unholy

    • Blightcaller (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
    • Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
    • Desecration is now also triggered by Necrotic Strike.
    • Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
    • Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
    • Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
    • Virulence has been redesigned. It now grants 10/20/30% additional disease damage.

    Glyphs

    • Glyph of Dark Succor (new glyph) raise the minimum healing done by Death Strike from 7% to 20% of maximum health, but only while in Unholy or Frost Presence.
    • Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.

    Runeforging

    • Swordbreaking and Swordshattering now reduce disarm duration by 60%, up from 50%.

    Druids
    • Barkskin is no longer dispellable.
    • Entangling Roots now has a PvP duration of 8 seconds.
    • Healing Touch is now trained at level 78, up from level 3.
    • Hibernate now has a PvP duration of 8 seconds.
    • Lacerate damage has been reduced by approximately 20%.
    • Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
    • Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
    • Maul damage has been reduced by approximately 20%.
    • Moonfire mana cost has been reduced from 18% to 9%.
    • Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
    • Nature's Grasp now has a PvP duration of 8 seconds.
    • Nourish is now trained at level 8, down from level 78.
    • Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
    • Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
    • Rake damage has been reduced by 10%.
    • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
    • Rip damage has been reduced by 10%.
    • Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
    • Skull Bash's lockout time has been reduced to 4 seconds, down from 5.
    • Soothe is now instant cast, down from 1.5 seconds.
    • Worgen and troll druids now have new art for Swift Flight Form.

    Balance

    • The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
    • Sunfire mana cost has been reduced from 18% to 9%.
    • Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.
    • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.

    Feral

    • Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
    • Infected Wounds now has a PvP duration of 8 seconds.
    • Pulverize weapon damage percent has been reduced to 80%, down from 100%.

    Restoration

    • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
    • Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10.
    • Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
    • Symbiosis (Mastery) benefit from mastery increased by approximately 16%.
    • Tree of Life no longer grants immunity to Polymorph. In addition, its duration has been reduced to 25 seconds, down from 30.
    • Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.

    Glyphs

    • Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
    • Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
    • Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.

    Hunters
    • Aimed Shot! weapon damage has been increased to 200%.
    • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
    • Cobra shot cast time is now affected by haste.
    • Concussive Shot duration has been increased to 6 seconds, up from 4.
    • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
    • Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
    • Freezing Trap now has a PvP duration of 8 seconds.
    • Kill Command's damage has been increased by 20%.
    • Kill Shot's attack power scaling has been increased by 50%.
    • Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.
    • Steady Shot cast time is now affected by haste.
    • Wing Clip now has a PvP duration of 8 seconds.

    Marksmanship

    • Chimera Shot's attack power scaling has been increased by 20%.
    • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.

    Survival

    • Black Arrow damage has been reduced by 25%.
    • Explosive Shot damage has been reduced by 25%.
    • Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.
    • Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.
    • Serpent Spread can now only affect up to 4 targets per Multi-Shot, down from unlimited.

    Pets

    • Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
    • Shale Spiders now correctly have a special ability (Web Wrap).
    • Bad Manner (monkey) now properly breaks from damage.

    Glyphs

    • Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.

    Bug Fixes

    • Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.

    Mages
    • Arcane Barrage mana cost has been reduced by 8%.
    • Arcane Blast mana cost has been reduced by 12%.
    • Counterspell lockout duration reduced to 7 seconds, down from 8.
    • Fireball mana cost has been reduced by 25%.
    • Flame Orb now ignores critters.
    • The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
    • Polymorph now has a PvP duration of 8 seconds.
    • Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.
    • When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.

    Arcane

    • Slow now has a PvP duration of 8 seconds.

    Fire

    • Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.
    • Flashburn (Mastery) benefit per mastery has been increased by 12%.
    • Living Bomb mana cost has been reduced by 22%.

    Frost

    • Deep Freeze damage done has been reduced by 20%.
    • Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
    • Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.

    Bug Fixes

    • Ring of Frost can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).

    Paladins
    • The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
    • Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
    • Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.
    • Forbearance
      • The duration has been lowered to 1 minute, down from 2.
      • Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.
      • Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light).
      • Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.
    • Holy Wrath no longer counts nearby critters when dividing damage among its targets.
    • Inquisition is no longer dispellable.
    • Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.
    • Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.

    Holy

    • Denounce now has a spell overlay.
    • Protector of the Innocent heals for 30% less.

    Protection

    • Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.

    Retribution

    • Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.
    • Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
    • Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
    • Repentance is no longer broken from damage done by Censure (Seal of Truth).
    • The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.
    • Zealotry is no longer dispellable.

    Glyphs

    • Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

    Bug Fixes

    • Word of Glory will no longer reset the swing timer.

    Priests
    • The duration of Levitate has been increased to 10 minutes, up from 2.
    • The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
    • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
    • The mana cost of Renew has been reduced by 24%.
    • The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.
    • Mind Control now has a PvP duration of 8 seconds.
    • Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
    • Prayer of Healing effectiveness has been reduced by 15%.

    Discipline

    • Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.
    • Focused Will now procs when the priest is critically hit, in addition to its current effect.
    • Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.
    • Pain Suppression is no longer dispellable.
    • In addition to Strength of Soul's existing effects, when Power Word: Shield is placed on oneself, the priest becomes immune to silence, interrupt, and dispel effects for 2/4 seconds.

    Holy

    • Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
    • Chakra
      • Chakra states now last 1 minute, up from 30 seconds.
      • Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.
      • Binding Heal, Flash Heal, Greater Heal can now trigger Chakra: Serenity.
      • Mind Spike can now trigger Chakra: Chastise.
    • Circle of Healing effectiveness has been increased by 30%.
    • Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
    • Guardian Spirit: The absorb/heal from this ability can now never exceed 200% of the maximum health of the target.
    • Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
    • Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
    • Lightwell's health has been increased by 50% (for PvP purposes).
    • Serendipity now has Spell Alert and Floating Combat Text feedback support.
    • Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.

    Shadow

    • Shadow Orbs benefit from mastery has been increased by approximately 16%.

    Glyphs

    • Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
    • Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
    • Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
    • Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

    Rogues
    • Blind now has a PvP duration of 8 seconds.
    • Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
    • Crippling Poison now has a PvP duration of 8 seconds.
    • Sap now has a PvP duration of 8 seconds.
    • Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
    • Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

    Assassination    

    • Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.

    Combat

    • Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
    • Restless Blades now also reduces the cooldown of Redirect.
    • Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
    • Vitality now increases attack power by 25%, up from 20%.

    Subtlety

    • Executioner (Mastery) has been increased from 2% to 2.5% per point.
    • Find Weakness now grants 35/70% armor reduction, up from 25/50%.
    • Preparation no longer resets the cooldown of Evasion.
    • Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
    • Shadowstep's cooldown has been increased to 24 seconds, up from 20 seconds.
    • Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.

    Shaman
    • Chain Heal's effectiveness has been increased by approximately 10%.
    • Hex now has a PvP duration of 8 seconds.
    • Purge now dispels a single effect instead of two.
    • Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.

    Elemental Combat

    • Earthquake damage has been increased by approximately 10%.

    Enhancement

    • Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).
    • Purge no longer has its mana cost reduced by Mental Quickness.

    Restoration

    • Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.
    • Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.
    • Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.
    • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped.

    Warlocks
    • Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
    • Demon Armor and Fel Armor no longer cost mana and last until canceled.
    • Drain Mana has been removed from the game.
    • Fear now has a PvP duration of 8 seconds.
    • Fel Armor now increases the warlock's maximum mana by 10% instead of regenerating health.
    • Seduction (Succubus) now has a PvP duration of 8 seconds.


    Affliction

    • Unstable Affliction's silence effect has been reduced to 4 seconds, down from 5.

    Demonology

    • Demonic Rebirth now highlights summoning spells when active.
    • Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
    • Felstorm (Felguard) damage has been reduced by 20%.
    • Immolation Aura damage has been reduced by roughly 30%.
    •  Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
    • Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.

    Destruction

    • Burning Embers damage has been reduced by 15%.
    • Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.
    • Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.
    • Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.

    Warriors
    • Charge now shares diminishing returns with stun effects.
    • Cleave damage has been reduced by 20%.
    • Hamstring now has a PvP duration of 8 seconds.
    • Heroic Strike damage has been reduced by 20%.
    • Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
    • Slam cast time is now affected by haste.

    Arms

    • Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
    • Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
    • War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.

    Fury

    • Bloodthirst damage has been increased by approximately 30%.
    • Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 145%.
    • Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.

    Protection

    • Charge's stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.

    Glyphs

    • Glyph of Rapid Charge has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.

    Professions
    • Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.
    • A socket has been added to all crafted epic armor pieces that did not already have one.

    Alchemy

    • Alchemist's Stones for Agility, Strength, and Intellect have been added.
    • The number of herbs required to create flasks has been reduced, while the Volatile Life needed has been increased slightly.
    • The drops from Tiny Treasure Chests have been improved slightly.

    Archaeology

    • Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.
    • Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.

    Cooking

    • Multiple spawn locations now exist for the Confectioner's Sugar (daily quest item) in Stormwind.

    Engineering

    • The Electrified Ether recipe now creates 2 to 3 Electrified Ether instead of 1.
    • The Heat-Treated Spinning Lure buff duration has been increased to 20 minutes, up from 5. In addition, the recipe now creates 2 at a time.
    • Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character).
    • Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite.

    Jewelcrafting

    • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
    • New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
    • Vivid Dream Emerald (new gem) provides resilience/spell penetration and can be purchased for 3 Illustrious Tokens.

    Leatherworking

    • The 500 to 510 skill-up range for Leatherworking has been improved.

    Tailoring

    • Darkglow Embroidery (Rank 2) now increases Spirit instead of restoring a flat amount of mana.

    Items
    • Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strikes.
    • The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.
    • The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.
    • Left Eye of Rajh: Chance of triggering increased.
    • Mandala of Stirring Patterns now grants Intellect instead of Mastery.
    • The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.
    • The PvP hunter 4-piece set bonus has been increased to 10% Focus regeneration, up from 5%.
    • The PvP priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.
    • The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.
    •  The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
    • PvP trinkets will now clear disarm and silence effects.
    • Right Eye of Rajh: Chance of triggering increased.
    • Weapon Chains now reduce disarm duration by 60%, up from 50%.


    User Interface
    • For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
    • Players can now individually remove raid world markers.
    • The Reputation Pane now saves which reputation categories are expanded or collapsed.

    Character Info Window

    • The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.
    • Character movement speed is now displayed on the Character Info window (C) with all other stats.
    • The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.

    Archaeology

    • There are now number displays on the summary page and dropdown menu.
    • Ready Flash has been added to the race icons.

    Guild Interface

    • A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
    • Online members can now be sorted to the top of the View Crafters list.
    • The guild reputation cap is now displayed in the tooltip.


    Real ID & Chat

    • Real ID login notifications now include character and game icons.
    • Players can now right-click close a chat window tab even if it's not the current tab.
    • There is now an option to auto-pop whispers into a new tab.
    • Popped out whisper windows now show online/offline status messages.

    Unit Frames

    • Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, Focus Frame.

    Addon Changes

    • Canceling buffs are only restricted during combat.
    • The direction of spell flyouts are set via attribute.
    • Console commands have been added to the login screens: ExportInterfaceFiles art, ExportInterfaceFiles code.


    Bug Fixes

    • Many bugs... handled them!


    Quests & Creatures


    Tol Barad Peninsula

    • A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
    • Crazed Guards now drop Rusty Rifles.
    • The spawn rate of Alliance and Horde Infantry for the quest "The Leftovers" has been increased.
    • The Magnetized Scrap Collector for the quest "Magnets, How Do They Work?" will now be correctly removed from players' bags upon completing the quest.
    • Both the Baradin's Wardens and Hellscream's Reach Commendations are now Bound to Account items.
    • Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.
    • Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.
    • The Farson Keep Prisoner summoned for the quest "Walk A Mile In Their Shoes" will now only be visible to the player who summoned him.
    • Spawn rates at Rustberg Village have been increased.


    Bug Fixes
    • Worgen now work properly in the Barbershop.
  • Es gibt 3 Kommentare zum Artikel
    Von Jennifer91
    So ist das nunmal WOW ist bald am Ende bzw schon so lange nur merken es die hochintelligente Community einfach nicht…
    Von Klos
    Dann sollten diese Leute vielleicht in dieser Zeit ihren Account kündigen, oder nicht? Viele loggen doch eh schon…
    Von avalong
    seh ich auch so. wenn man nich so viel zeit hat für wow sollte eine zufallsgruppe bei 35 minuten -1 stunden dd…

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    • Launethil
      12.01.2011 11:34 Uhr
      Autor
      Jetzt ist Deine Meinung gefragt: Hier kannst Du Deinen Kommentar zum Artikel veröffentlichen und mit anderen Lesern darüber diskutieren.
      Dein Kommentar
      Bitte logge Dich ein, um einen Kommentar zu verfassen.

      Netiquette | Kommentar-Ticker (Live)
      Kelmar
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      Blizzard nötigt mich immer mehr dazu meinen Account doch still zu legen.Cata selbst gefällt mir kein Stück,nun wird der einzige Char und dessen Skillung ( Hunter SV ) sehr generfed ( beide Hauptangriffe 25% weniger Dmg ).Soll kein Mimimi sein,aber Blizzard nimmt einem irgendwie dauernd den Spaß am Spiel...
      Jennifer91
      am 19. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      So ist das nunmal WOW ist bald am Ende bzw schon so lange nur merken es die hochintelligente Community einfach nicht ich war auch eine von denen die dachte das WOW was mit Cata wird ... ha ha ha ... *stille*
      MisterGeko
      am 17. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      Danke buffed jedoch gibt's das auch in Deutsch oder muss man andere WoW Seiten dazu bemühen?
      Provieh
      am 16. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      yeah nerft schami healer noch weiter
      Spyme
      am 16. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      Textwall, mann! Schon mal was von Ajax. Prototype oder jQuery gehört? Könnt Ihr den anderen 208 HTTP-Requests hinzufügen. In Worten: Zweihundertacht. Allein die Textwall in den RT-Editor von Typo zu Hämmern, muss haarsträubend sein. Nur weil man ein schönes BLASC craften kann, impliziert dass nicht das Web.

      Hab vergessen dass das wohl nicht passieren wird, sonst gibts ja keine neuen Impressions bei den Ads für jede Seite.
      B3N€
      am 15. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      leute wenn ihr meint das ihr so "awesome" seit und wow sowieso viel zu leicht ist warum hat dann meiner erkenntnis nach noch keine die neuen raid ini's im hero clear?!?!
      Etan
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      Völlige Fehlinterpretation und Auffassung deinerseits.
      Denk lieber nochmal über die Gesamtsituation und Ausmaße nach und poste dann!
      BlackFlyDevil
      am 15. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      Ich dachte die heros sollen so bleiben oO werden sie ja doch Nerfs =(
      haben sich nicht sogar die mitarbeiter von blizz dazu stellung genommen das sie das nicht tun wollten oO oder habe ich da was falsch verstanden ?
      Holydud
      am 15. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      Bin ich betrunken oder sind da überall Grammatikfehler und Wörter, vor allem "sterben" und "Nonne" zwischen drin eingeschoben??

      Was ist denn mit dem Beitrag passiert?
      Wurd der Artikel gehackt oder wie?
      Mich würde echt interessieren, was da passiert ist.....denn so kann man hier doch keine Artikel reinstellen Oo
      Das sieht aus wir bei Google übersetzt.
      Holydud
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      lol sry
      Komischerweise hat mein Internetbrowser die Seite ohne meine Einwilligung auf Deutsch übersetzt, also kein Wunder, dass es wie nachm Googleübersetzer aussieht ^^
      Wie dumm von mir xD
      Koshiro Sensei
      am 15. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      "-Felstorm (Felguard) damage has been reduced by 20%.
      -Immolation Aura damage has been reduced by roughly 30%.
      - Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect."

      Wieso nehmt ihr die Klasse nicht gleich ausm Spiel?
      Simcrism
      am 14. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      @ Karrramba
      Aber genau das ist doch das Problem: Diejenigen die weniger Zeit haben bekommen trotzdem über Kurz oder Lang das gleiche Eq wie diejenigen, die viel mehr Zeit investieren. Doch anders betrachtet geht es auch nicht anders, weil kaum mehr jemand Leute mit weniger gutem Eq in den Raid einlädt.
      Es gab schon immer gewisse Anforderungen, auch in Classic, wobei dort episch wirklich EPISCH war und es daher reiner Irrsinn gewesen wäre, full epic zu verlangen. Durch wotlk hat sich das ganze aber so verstärkt, das man nicht mal mehr bereit ist, jemandem mit schlechtem gear ne chance zu geben, der aber vielleicht besser wäre, als jemand der recht gutes eq hat. Das wird sicher gewiss nicht mehr ändern..
      Zodiak86
      am 14. Januar 2011
      Kommentar wurde 1x gebufft
      Melden
      hat sich generation lichking also wieder durchgesetzt und einige instanz nerfs bekommen ....
      ich find das traurig das blizzard immer aufsolche spieler hört ...
      ich fande die instanzen wie sie sind, sind so angemessen...
      aber nein generation lichking die ja total verwöhnt wurden müssen sich ja wieder aufregen nur weil sie sich mal etwas anstrengen müssen ...
      es wird nicht mehr lange dauern dann rennt wieder jeder anfänger mit high end equip rum
      Klos
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      Und wenn du das Spiel nicht allen einigermaßen zugänglich machst, dann hören noch viel mehr Spieler auf, als nur jene, die ihre ganze Freizeit nur am Wow zocken sind. Na...merkst du was?

      Würde mich ja mal interessieren, wo du dann zeigen willst, was du drauf hast (warum auch immer du das überhaupt nötig hast), wenn es kein Wow mehr gibt.

      Seht es endlich mal ein. Wow wird auf die Masse ausgerichtet. Es war, ist und wird auch immer Mainstream bleiben.
      avalong
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      das mit dem high end equip für jeden passiert sowieso irgendwann
      da würde ich mich nich aufregen
      Zodiak86
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      ich merk schon das mit dem "zeigen was ich drauf habe" ist falsch angekommen
      jedenfalls find ich es trotzdem schade das alles generft wird und dummerweise verlassen sich zu viele spieler darauf das es generft wird
      erst vor kurzem hab ich einem neuling aus meiner gilde gefragt ob er ein par HC instanzen mit machen will und als antwort kam nur "lol wie bist du drauf? ich warte lieber bis ein neuer patch draußen ist und die inis leichter sind"
      und genau diese denkweise stört mich daran gewalltig..
      Zodiak86
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      es darf aber nicht sein das sich spieler den arsch aufreißen damit sie zeigen können was sie drauf haben das mit dem nächsten content patch wieder über den haufen geworfen wird ... wegen sowas hören viele gute spieler auf zu spielen
      Gandalphf
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      Wenn WoW nur noch für Menschen spielbar wird die ausser WoW keine Interessen haben. Ok. Dann suchen wir uns halt eine andere Beschäftigung. Der Verlust an Rentabilität wird sich auf zukünftige Investitionen auswirken. Von dann das Problem der verbleibenden Spielermasse.
      Etan
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      @ Gandalfphf: Diese Situation hat rein garnichts mit dem hohen oder niedrigen Interesse an WoW zu tun. Deinen letzten Teil fasse ich als reine Provokation auf. Es ist nun einmal Fakt, dass wenn man ein wenig mehr in dem Spiel haben möchte, man auch mehr Zeit investieren muss. Ich kriege meine Beförderung doch auch nicht geschenkt und muss mich darauf hinarbeiten oder?
      Etan
      am 18. Januar 2011
      Kommentar wurde nicht gebufft
      Melden
      @ Zodiak86: Dein Zitat spiegelt genau das wieder, was die Casual-Spieler derzeit denken! Ich warte lieber und weine, anstatt meinen Hintern hochzukriegen und mich einzusetzen und mich mit dem Spiel auseinanderzusetzen! Nein... ich warte doch lieber bis Blizzard das Weinen der anteilmäßig größeren Maße hört und sich unser erbarmt. Schade eigentlich... jeder könnte, wenn er wollte. Doch den einfachen Weg zu wählen ist doch viel entspannter.
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807090
World of Warcraft: Cataclysm
WoW Patch 4.0.6: Instanz-Nerfs, Klassen-Nerfs, Flugform für Troll-Druiden und mehr - aktualisierte offizielle Patchnotes (englisch)
Für WoW-Patch 4.0.6 liegen neue offizielle Patchnotes vor. Und die bringen neben Nerfs für bestimmte Bosskämpfe in heroischen Instanzen und einem Schadensdämpfer vor allem für Jäger unter anderem einige weitere Berufs-Änderungen.
http://www.buffed.de/World-of-Warcraft-Cataclysm-Spiel-42972/News/WoW-Patch-406-Instanz-Nerfs-Klassen-Nerfs-Flugform-fuer-Troll-Druiden-und-mehr-aktualisierte-offizielle-Patchnotes-englisch-807090/
12.01.2011
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