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  • Wildstar: Aktualisierte Testserver Patch Notes vom 17. Juli

    Die Wildstar-Entwickler von Carbine Studios bleiben nicht untätig und spielen das nächste Update auf den Testserver auf. Darin nehmen sie einige Klassenanpassungen vor, beheben Bugs und führen Kostüme im PvP ein.

    Die neuen Patch Notes zum Wildstar-Testserver berichten wieder von einigen Anpassungen an Raids und Klassen sowie von Fehlerbehebungen und einigem mehr. Die Macher des MMORPGs ermöglichen es nun auf den oft geäußerten Wunsch der Spieler, Kostüme endlich in instanzierten PvP-Gebieten zu benutzen. Außerdem sind neue Dekogegenstände in den PvP-Belohnungsbeuteln enthalten.

    Die Pfadfähigkeiten sollten zudem ab jetzt immer den höchsten freigeschalteten Rang besitzen. Darüber hinaus sind alle Crowd-Control-Unterbrechungen während der Sprints einsetzbar. Die aktualisierten Testserver Patch Notes von Wildstar vom 17. Juli findet ihr im Anschluss.

    Guilds
    • Fixed a bug that was causing guild achievements that required a full guild group to be granted to guilds with only one member in a group.
    • Guilds and Circles now have an option to hide offline players (accessible via the gear button on the roster).
    • Guild Influence progress bar now has a detailed description tooltip.

    Characters

    Items
    • Biotronic Genetic Slicers from Genetic Archives have had their stats changed to reflect that they are a tanking weapon. The new stats will be Tech-Insight-Deflect-Deflect Critical.
    • Gaze of the Northern Wastes now requires the correct reputation.

    Item Specials

    Protection

    • This now only applies Interrupt Armor while above 75% Shields.
    • Fixed a bug where the buff would not be applied if you are above the correct shield level when first equipping the item.
    • The cooldown for the Interrupt Armor is now triggered when the buff blocks a CC or you drop below the required Shield level.
    • This can now be dispelled.

    Stay or Go

    • Reduced Snare and Movement Speed on all tiers from 14%/16%/18%/20%/22% to 5%/6%/7%/8%/9%.

    Blur

    • Reduced the Movement Speed on all tiers from 11%/13%/15%/16%/18% to 4%/5%/6%/7%/8%.

    Sprinter

    • Reduced the Max Endurance gained from 20%/26%/29%/32%/35% to 12%/15%/18%/21%/24%.

    Cannibalize

    • Reduced the Lifesteal gained on all tiers from 15%/17%/19%/21%/23% to 5%/6%/7%/8%/9%.

    Back Off

    • Increased the cooldown on all tiers from 2.5 seconds to 10 seconds.

    Great Escape

    • Reduced the Movement Speed on all tiers from 30%/35%/40%/45%/50% to 10%/11%/12%/13%/14%.

    Slippery

    • Reduced the proc chance on all tiers from 60%/70%/80%/90%/100% to 10%/15%/20%/25%/30%.

    Classes

    General
    • Absorb effects are now affected by Healing Debuffs and Buffs.
    • Buffed the amount of Absorb granted by all Class Spells, AMPs, and Items by 25% to compensate for now being affected by Healing Reduction.
    • Updated the following forward movement spells to be castable while sprinting: - Esper: Projected Spirit, Medic: Urgency, Spellslinger: Gate, Stalker: Pounce, Warrior: Bum Rush, Leap.
    • CC Diminishing Returns have been updated:

    Pacify and Taunt now can now each be applied 3 times within a rolling 10 second window but lose 25% duration on each application.

    • Updated all Class CC Breaks to be usable while sprinting.

    Engineer

    Bruiser Bot
    • Fixed an issue in which the Bruiser Bot could be deflected on leap to target, preventing the entire ability from firing.

    Esper

    Reap
    • Fixed a bug that was preventing Reap to play its VFX when triggered.
    Spectral Form
    • No longer Roots the Esper in place.
    • The Absorption shield has been reduced to 250% assault and support power down from 300%
    Warden
    • Fixed an issue with Warden not summoning at the primary targets location immediately while in combat.
    AMPs
    • Mental Overflow

    Bolster can now properly proc Mental Overflow when at full Psi Points.

    Medic

    Atomize

    Now has a 100% chance to build an Actuator, up from 50%.

    • Can now be cast while casting other spells.
    • Cooldown increased to 10 seconds, up from 8.
    • Base damage reduced to 18.72 damage per level and 43.03% Assault Power, down from 26.89 and 61.77%.
    • Minor tier bonus reduced to 4.63% Assault Power, down from 4.99%.
    Dual Shock
    • Can now be cast while casting other spells.
    Gamma Rays
    • Range increased to 20m, up from 17.5.
    Quantum Cascade
    • Increased the AE size of the second tick by 25%, and the size of the third tick by 50%.
    AMPs
    • Null Zone

    Fixed a bug where this could be Deflected.

    Spellslinger
    • Spellslinger abilities can no longer hit targets standing in the spawn point of Arenas.
    Arcane Missiles
    • Telegraph angle reduced to 20 from 25.
    Charged Shot
    • Telegraph width reduced to 2.5m from 3m for T0-T3, and 3.5m from 4m for T4+.
    Quick Draw
    • Extraneous 'Quick Draw – Swiftness' buff no longer appears when casting a spell surged.
    • 'Quick Draw – Swiftness' buff now only applies when the spell hits a target.
    • Cast-canceling Quick Draw will now properly interrupt the spell (and prevent later ticks from firing).
    • Quick Draw animation is now slightly more visible than before (time between ticks increased to 200ms from 167ms).
    • Target count reduced to 3 from 5.
    Rapid Fire
    • Telegraph angle reduced to 20 from 24.
    True Shot
    • Now functions correctly with the Hold to Continue Casting option.
    Wild Barrage
    • Telegraph angle reduced to 20 from 25.
    AMPs
    • Trigger Fingers

    Now must land a hit to reduce cooldowns.

    Now reduces Assault and Support cooldowns by 0.5s and Utility cooldowns by 0.25s.

    • Deadly Chain

    New Stacks will now properly refresh the total duration

    Stalker
    • Nano Dart

    Fixed a bug that was preventing T4 from draining a dash charge.

    • Razor Storm

    Tier 4 bonus now generates 10 suit power as the tooltip indicates down from 30.

    • AMPs

    Enabler

    Fixed a bug that prevented regenerating Suit Power while below 25% Suit Power.

    Warrior
    • Augmented Blade

    Fixed a bug preventing the T4 bonus from working correctly.

    • Rampage

    Reduced the amount of enemies hit to 3, down from 5.

    PvP
    • Due to popular demand, you may now use costumes in instanced PvP areas.
    Items
    • Reduced the PvP Offense and Defense granted by Items by 84% to match the overall balance change to PvP Offense and Defense.
    • Veteran Guardian Potions duration reduced to 8 seconds down from 15 seconds.
    Daggerstone Pass
    • The Dominion are no longer dropping cargo.
    • Plugged a hole in the Exiles spawning point that had allowed sneaky Dominion players to get inside.
    • Bombs can no longer be Crowd Controlled.
    • Fixed missing achievements.
    • Removed two redundant control panels.
    Warplots
    • The vote disband button in the group finder window will now say "Surrender Match" while in a Warplot to better reflect its functionality.
    Content
    • The Terminus Complex: Fixed issue where Foulshade Mauler could become stuck in a door.
    • The Hidden Dark: Fixed issue where players could become stuck in a summoned platform.
    • Straining to be Heard: Fixed issue where exile players would not be pushed the quest on meeting the prerequisites.
    • In Power by Proxy, we improved the knockback spell that happens when the player grows a tree but is standing too close to it. It now lasts longer, throws the player further, and now does a knockdown effect to put them into a CC state. This is to insure the tree doesn't grow around the player.
    Blighthaven
    • Breadcrumb quests into Blighthaven weren't being fired properly. Now they are! Welcome to Blighthaven!
    • The floor in the Nursery Temple in Blighthaven will no longer be able to be walked through by the player.
    • Burrowing Chompacabra got a health increase for quests "Clean Room" and "Science without Bounds" in Blighthaven.
    • The "Subterranean Simians" challenge in Blighthaven now requires less monkey murdering to achieve a gold medal.
    • Scorchwing now contributes to Genesis Key world boss progress.
    Ellevar
    • Anyone killing a caminid within the Augment Analyzer's radius for quest "Augments for Analysis" in Ellevar will reward the quest owner credit.
    Farside
    • Deathclaw no longer spawns on a ledge!
    Galeras
    • Fixed an issue where some XAS Researchers were invisible while doing the quest 'Urgent Rescue' found in Thundercall Village.
    • The objective to poison the air supply for quest "The Warden" now correctly shows up as optional in the Quest Tracker.
    Northern Wilds
    • The Dominion Cannon is now appropriately telling players what it is.
    Whitevale
    • Fixed a bug where VIPs would become invincible and stop moving during War in the Streets: Ambush missions.

    Adventures

    War of the Wilds
    • Flint and Panzera have had their health reduced substantially in Normal mode.
    • Flint and Panzera have had their overall damage output increased by a small amount.
    Siege of Tempest Refuge
    • Morale debuff will correctly reapply upon logout / login during the adventure.
    Northern Wastes
    • The freezing hazard inside of Coldburrow Cavern is applied to the player if he chooses the Resurrect Here option while inside the cave.
    Dungeons
    • Players should now be able to receive Realm first for Gold runs of Ruins of Kel Voreth, Stormtalon's Lair, and Sanctuary of the Swordmaiden.
    The Ruins of Kel Voreth
    • Slavemaster Drokk

    Adjusted the boss walls and some prop collision to prevent a pathfinding exploit.

    Skullcano
    • Upon entering the Mordechai's terraformer room, players now unlock a holocrypt just outside.
    • Stew-Shaman Tugga

    Tugga's interrupt armor should now correctly reset when Feeding Frenzy ends.

    Sanctuary of the Swordmaiden
    • Cleaned up and moved around basepop spawns and patrols to have cleaner progression through all wings of the dungeon.
    • Please note, if you have previously received a gold medal, this realm first will not display as it is tied to earning the achievement.
    • Normalized the random event selection by wing to reduce variance in clear times caused by random optional objectives. In order to accomplish this we've done the following:

    Enabled a single random non-mini boss objective per wing (previously 0 to 4). The entry wing and hub objectives are considered the same wing for this purpose.

    Reduced the total number of non-mini boss random objectives selected to 4 (down from 5).

    Adjusted the counts and parameters of the optional objectives to bring them closer in line in terms of time to complete.

    Raids

    Genetic Archives
    • Dreadphage Ohmna

    It should no longer be possible to be affected by more than one instance of Bio-Phage at a time.

    The Immortal and Ohm Nom Nope achievements should now be correctly rewarding.

    • Phagetech Prototypes

    Will no longer reward challenge loot for only partially completing the challenge. In order to obtain challenge loot players must complete all four of the following challenges in the same encounter:

    Production Halted

    Phagetech Phasedancer

    Event Horizon

    Cut the Red Wire

    Datascape
    • "Eye of the Storm" now has SFX during the Aileron encounter.
    • "Launch" now has SFX during Aileron encounter in Datascape.
    • "Overcharged" now has SFX during Aileron encounter in Datascape.
    • The Datascape mount has been animated.
    Paths
    • Path abilities should no longer be affected by the Ability Builder. Any current players that are in a bad state where their path ability is at a lower tier than it should be will be automatically fixed and their abilities brought back to the correct tier.
    Scientist
    • Levian Bay

    The area reachable by the scientist elevator in Levian Bay now contains an Eldan Information Construct.

    • Grimvault

    Fixed Earth's Brutality, Fire's Moxie, Air's Finesse, Water's Wisdom and Logic's Expertise so that they add stats to the player rather than setting them.

    Soldier
    • Grimvault

    Rescue: Splorgs Best Friend: Fixed an issue with the spawning of the splorg target and timing on the respawn of the splorg.

    Economy

    Tradeskills
    • The schematics UI search results will now display all schematics with the same name. This should help navigate the tradeskill research tiers, where there are many shared names.
    Mining
    • Wurm Tunnels have been slightly modified. Entering a Wurm Tunnel will now take players to a solo instance.
    • Escape Ropes have now been placed at each of the starting locations within a Wurm Tunnel. Escape Ropes are exits that will return the player to the location they entered the tunnel from.
    • Players will no longer be suddenly kicked out of a Wurm Tunnel once the timer runs out, instead all unharvested nodes within the tunnel will despawn.
    User Interface
    • Added an Objective Tracker for the new Daggerstone Pass Battleground.
    • The scoreboard at the end of a PvP match can now be toggled by the button located in the middle of PvP info window.
    • The character panel now shows updated PvP Healing, PvP Defense, and PvP Offense stats.
    • Tradeskill items should now properly appear in the chat log.
    • The 'Buy AMP Reset' button is no longer available right after you buy a reset but haven't locked in any AMPs. At this point you should hit 'Undo Changes' to undo your work.
    • The filter buttons will now also be applied to search results.
    • Added extra formatting to numbers in the Character Panel.
    • Fixed an issue that would sometimes cause chat settings from restoring properly.
    • Action BarS hortcut spells now visually change when they are disabled, as intended.
    • Fixed a number of bugs in the costumes UI.
    • Mail now has an error message if you try to send mail as a guest account (which you are not allowed to do, for economy balance reasons).
    • Fixed an error caused by trying to collect a Boom Box while on cooldown.
    • Pre-Order Tutorials will no longer appear when a Player reaches certain levels.
    • Fixed an error caused by using an ability on an immune target.
    • There are new map icons that indicate whether a quest objective is physically located above or below the player character.
    • Fixed an error caused by closing the C.R.E.D.D. Exchange window while a notification window was showing.
    • Fixed an error that was fired whenever a player gifted C.R.E.D.D to a friend.
    Housing
    • Tier 2 and 3 Survivalists Thicket Plugs will now start growing Tier 3 trees.
    • New Housing Decor is available from the PvP Loot Bags awarded at the end of a match.
    • Fixed a server crash caused by residence not being removed from the Social Panel's random visit list when the residence's owner was deleted.
    04:49
    Wildstar: Vorsicht, knufflig! Die Tierwelt auf dem Planeten Nexus
  • Es gibt 3 Kommentare zum Artikel
    Von DanielEngel
    Ich auch und das sage ich als Dominion Spieler.
    Von pk-cyborg
    Ich hasse Chuas.
    Von Ogil
    Also fuer mich haben Stalker den klaren Nachteil, dass man als Chua keinen Stalker spielen darf. Und wer wuerde…

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    • Quirin Anetseder
      17.07.2014 11:36 Uhr
      Mitglied
      Jetzt ist Deine Meinung gefragt: Hier kannst Du Deinen Kommentar zum Artikel veröffentlichen und mit anderen Lesern darüber diskutieren.
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      Bitte logge Dich ein, um einen Kommentar zu verfassen.

      Netiquette | Kommentar-Ticker (Live)
      lomanozza
      am 17. Juli 2014
      Kommentar wurde nicht gebufft
      Melden
      Wann werden endlich Telegraphen vom Stalker vergrößert? Die Stalker sind schon jetzt in BGs eine rare Klasse geworden, während zweidrittel aller Mit/Gegenspieler Spellsliner sind.

      Laut der Umfrage, soll Stalker die zweitbeliebteste Klasse im Spiel sein, ich sehe sie aber sowohl in BGs als auch in Dangeons kaum.
      DanielEngel
      am 18. Juli 2014
      Kommentar wurde nicht gebufft
      Melden
      Ich auch und das sage ich als Dominion Spieler.
      pk-cyborg
      am 17. Juli 2014
      Kommentar wurde nicht gebufft
      Melden
      Ich hasse Chuas.
      Ogil
      am 17. Juli 2014
      Moderator
      Kommentar wurde 1x gebufft
      Also fuer mich haben Stalker den klaren Nachteil, dass man als Chua keinen Stalker spielen darf. Und wer wuerde freiwillig was anderes als einen Chua spielen?
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1128996
Wildstar
Wildstar: Aktualisierte Testserver Patch Notes vom 17. Juli
Die Wildstar-Entwickler von Carbine Studios bleiben nicht untätig und spielen das nächste Update auf den Testserver auf. Darin nehmen sie einige Klassenanpassungen vor, beheben Bugs und führen Kostüme im PvP ein.
http://www.buffed.de/Wildstar-Spiel-42407/News/Wildstar-Aktualisierte-Testserver-Patch-Notes-vom-17-Juli-1128996/
17.07.2014
http://www.buffed.de/screenshots/medium/2014/05/WIldstar_Pfad_Siedler_Art-buffed_b2teaser_169.jpg
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