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  • SWTOR: Update 2.2 Albtraum-Operation erscheint am 12. Juni - Patch Notes

    Update 2.2 Albtraum Operation für SWTOR erscheint am 12. Juni. Die Wartungsarbeiten sollen gegen 12 Uhr beginnen und voraussichtlich bis 17 Uhr andauern. Die englischsprachigen Patch Notes zum Update 2.2 findet Ihr im Anschluss an die News.

    Nach dem Bioware das Update 2.2 für SWTOR auf unbestimmte Zeit verschoben hatte, steht jetzt ein neuer Termin für den Patch mit dem Titel Albtraum-Operation fest. Update 2.2 für SWTOR erscheint demnach am 12. Juni 2013. Die Wartungsarbeiten sollen gegen 12 Uhr beginnen und voraussichtlich bis 17 Uhr andauern. Der Patch führt unter anderem die Albtraum-Schwierigkeit für die Stufe-55-Operation Schrecken aus der Tiefe ein.

    Besiegte Gegner der Instanz lassen als Beute Teile aus dem mächtigen Kell-Drachen-Set fallen. Weitere Änderungen des Updates betreffen die Handwerker. Diese können schon bald Gegenstände aus dem Unterwelt-Set herstellen. Zudem erhalten Gilden abhängig von der Anzahl der Mitglieder nach dem Update einen Erfahrungspunkte-Schub von bis zu 10 Prozent. Im Anschluss findet Ihr die Patch Notes für Update 2.2, die jedoch nur in einer englischsprachigen Version vorliegen. Weitere Infos gibt's auf unserer Themenseite zu SWTOR.

    SWTOR-Update 2.2: Albtraum-Operation
    Highlights

    • Nightmare Mode is now available for Terror from Beyond!
    • New Vehicle! The Helix Hyperpod is now dropped in Nightmare Mode Terror from Beyond.
    • New Rewards! New items have been added to several Story Mode encounters for the Terror from Beyond and Scum and Villainy Operations. (Additional Details under Operations.)
    • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild. (Additional details under General.)
    • New sub-tier of Gear! The Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.
    • Cartel Market

    New Items

    • A new Contraband Pack, the Archon's Contraband Pack is now available on the Cartel Market. Cost: 320 Cartel Coins
    • Players can now purchase Hypercrates containing 24 Archon's Contraband Packs and a bonus Fortuitous Dye Module Kit that contains an increased chance to receive the rarest dyes. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins

    New Discounts

    • Appearance Options: Mirialan Tattoos 1 is now discounted by 50%. Cost: 45 Cartel Coins
    • Appearance Options: Human Hair Colors 1 is now discounted by 25%. Cost: 135 Cartel Coins
    • The Valiant Jedi Armor Set is now discounted by 25%. Cost: 1080 Cartel Coins
    • The Sith Raider Armor Set is now discounted by 80%. Cost: 288 Cartel Coins
    • The Noble Commander's Armor Set is now discounted by 75%. Cost: 300 Cartel Coins
    • Unlock: Inventory Module is now discounted by 40%. Cost: 105 Cartel Coins
    • Unlock: Inventory Module (Account) is now discounted by 40%. Cost: 234 Cartel Coins

    Items Removed

    • An Embargo has been placed on all Shipment 1 Cartel Packs. The following packs (and any corresponding Hypercrates) are no longer available in the Cartel Market:
    • Black Market Cartel Pack
    • Crime Lord's Cartel Pack
    • Blockade Runner's Cartel Pack
    • Skip Tracer's Cartel Pack
    • Space Pirate's Cartel Pack
    • The Gree Solus Secant vehicle is no longer available.
    • The Gold Scalene Armor Set is no longer available.

    General

    • New Feature! Characters in a guild will receive an XP and Reputation bonus based on the number of characters from unique accounts in the guild:
    • For every five active unique accounts in a guild, the XP bonus increases by 1% (on top of the base 5%) for the entire guild, up to a maximum of 10%.
    • For every five active unique accounts in a guild, the Reputation bonus increases by 1% for the entire guild, up to a maximum of 10%.
    • An active unique account is defined as a Preferred or Subscriber account that has logged in within the last 720 hours (30 days), and only one character per account will be applied to the guild's member count.
    • The qualifying member number will only count accounts that log in after Game Update 2.2; the system will not recognize accounts that logged in in the 30 days prior to the update.

    Classes and Combat
    Jedi Knight
    General

    • Introspection's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.

    Guardian
    Vigilance

    • Shien Form now increases movement speed by 15%, in addition to its other effects.

    Sith Warrior
    General

    • Channel Hatred's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.

    Juggernaut
    Vengeance

    • Shien Form now increases movement speed by 15%, in addition to its other effects.

    Jedi Consular
    General

    • Meditation's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.

    Shadow
    Infiltration

    • Breaching Shadows, granted by Shadow Technique, has a new visual effect that persists while 3 charges of Breaching Shadows are active.

    Sith Inquisitor
    General

    • Seethe's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.

    Assassin
    Darkness

    • Dark Ward has a new visual effect that persists while active.

    Deception

    • Static Charge, granted by Surging Charge, has a new visual effect that persists while three charges of Static Charge are active.

    Smuggler
    Gunslinger

    • Hightail It's tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
    • Hightail It can no longer be used while exposed by the Diversion ability that removes Gunslingers from cover.

    Imperial Agent
    Sniper

    • Covered Escape's tooltip has been reworded to properly indicate that the ability only frees from movement-slowing effects, rather than all movement-impairing effects (such as immobilize).
    • Covered Escape can no longer be used while exposed by the Diversion ability that removes Snipers from cover.

    Trooper
    General

    • Hold the Line now properly grants immunity to follow-up movement-impairing effects. (Example: Leg Shot in combination with the Debilitating Shots skill)
    • Recharge and Reload's tooltip no longer incorrectly indicates that taking damage causes the effect to end prematurely. The ability's functionality has not changed.

    Commando/Vanguard
    Assault Specialist

    • Sweltering Heat now slows properly when Plasma Cell is refreshed on a target.

    Bounty Hunter
    General

    • Made visual improvements to Flamethrower.
    • Hydraulic Overrides now properly grants immunity to follow-up movement-impairing effects.(Example: Leg Shot in combination with the Debilitating Shots skill)
    • Stealth Scan now requires the Bounty Hunter to have line-of-sight to the target's location.

    Mercenary/Powertech
    Pyrotech

    • Sweltering Heat now slows properly when Combustible Gas Cylinder is refreshed on a target.

    Companion Characters

    • Jaesa Willsaam's Leap ability now displays the correct animation.

    Crew Skills
    General

    • Players who go from Subscriber to Preferred and then back to Subscriber status now have their Crew Skills automatically reinstated without needing to speak to a trainer.

    Crafting Skills
    General

    • Underworld gear and rating-equivalent Armorings, Mods, and Enhancements can now be Reverse Engineered and learned as a schematic.

    Biochem

    • The Rakata Medpac has been rebalanced; this reusable medpac no longer increases health by 15%.

    Flashpoints and Operations
    Operations
    Terror From Beyond

    • Nightmare Mode is now available!
    • Story Mode drops have been updated to include the following in addition to current rewards:
    • The Writhing Horror now drops the Arkanian Bracer Token
    • The Dread Guard now drops an additional random Black Market Item
    • [WEEKLY] Terror From Beyond now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.

    Scum and Villainy

    • Story Mode drops have been updated to include the following in addition to current rewards:
    • Dash'Roode now drops the Arkanian Waist Token
    • Titan 6 now drops the Arkanian Implant Token
    • Thrasher now drops the Arkanian Earpiece Token
    • [WEEKLY] Scum and Villainy now correctly grants 12 Ultimate and 20 Elite Commendations for both Factions.
    • Items and Economy

    Items

    • A new sub-tier of gear is available! Kell Dragon gear can be obtained from Nightmare Mode Operations at level 55.
    • New vehicle! The Helix Hyperpod, is now dropped in Nightmare Mode Terror from Beyond.
    • The Weaponmaster and Vindicator set bonuses are no longer incorrectly named.
    • The Dr. Oggurobb Holostatue once again laughs when used.

    Vendors

    • New vendors have been added to the Gav Daragon and Ziost Shadow where players can exchange unassembled Kell Dragon tokens for gear.
    • New Rated PvP Weapons have been added to the PvP Ranked Gear vendor. These new Weapons cost 400 Ranked Commendations, and require a PvP rating of 2400
    • Twist, the Republic PvP Warzone Gear vendor, has been granted legs.
    • The Primeval Artifact Storage box located on the Makeb Commendations vendor has been replaced with a Makeb Storage Lockbox. This lockbox provides a randomly generated rating 144 Prototype Quality item. The cost has not changed.

    Legacy

    • The Achievement for Defeating Titan 6 (16- Person Story Mode) no longer incorrectly displays as 8-Person.
    • Alderaan Achievements for "Organa Forces Defeated" and "Thul Forces Defeated" no longer have inconsistencies between the titles and descriptions.
    • Legacy Name Changes now succeed as intended, rather than fail and prompt again perpetually in some instances.

    Missions and NPCs
    Missions

    • Macrobinoculars and Seeker Droid Missions
    • Seeker Droid: Dig sites are no longer deplete when players find Dreadseed or Star Forager armor pieces.
    • Macrobinoculars: IR-77 will now properly draw his weapon when attacking.

    Class Missions
    Jedi Consular

    • Find the Ancient Artifact: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.

    Imperial Agent

    • The Chronicles: This mission on Taris is no longer incorrectly listed as optional and now provides a greater credit reward.

    Smuggler

    • A Brother's Request: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
    • Playing Your Debts: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.
    • Trooper
    • A Cultured Approach: This mission on Voss is no longer incorrectly listed as optional and now provides a greater credit reward.

    World Missions
    Alderaan

    • Alderaan Bonus Series: "A Spy in House Organa" and "Shipment of Weapons" now progress as intended if players log off while completing one of the two missions.

    Belsavis - Section X

    • Alert: Hostiles Imminent (Republic)/Warning: Rivals Detected (Imperial): Players who log out inside of The Fatality after completing the last mission step will no longer be stuck and required to use a Fleet Pass or travel ability to leave.

    Corellia

    • Corellia Bonus Series: The holostatues in Axial Park used in the Republic bonus objective "Restore the Statues" now display their holograms.

    Makeb

    • Reallocation: Medical Supplies collected for this mission will now stack appropriately in the Inventory Window.

    PvP
    Warzones
    General

    • Players that are backfilled into a Warzone are now awarded a Reinforcement Medal that will count toward their total medal count for the match. This prevents backfilled players from being placed into a match without enough time to get one medal, thus missing out on the Warzone rewards at the end of the match.
    • Crit rating, accuracy rating, absorb rating, defense rating, and surge rating now respect diminishing returns for low level Bolstered characters.
    • The base damage and armor value granted by Bolster have been slightly increased to account to the most recent item power available to players

    Alderaan

    • Turrets (Objective Control Points) are no longer interactable while changing ownership.
    • Players are no longer backfilled into Alderaan Civil War Warzone when one team has twice as many points as the enemy team.
    • Ancient Hypergates
    • Players are no longer backfilled into Ancient Hypergates after the 4th explosion.

    Huttball

    • Players are no longer backfilled into Huttball Warzone after 10 minutes have elapsed in the match.
    • Novare Coast
    • Players are no longer backfilled into Novare Coast when one team has less than 25% remaining on their shields and the other team has 75% or greater remaining on theirs.
    • Characters with body type 1 can no longer hide in the corners of bunkers to prevent others from seeing their nameplates.

    Miscellaneous Bug Fixes

    • Female Bounty Hunters and Smugglers with Body Type 2 will no longer have incorrect leg animation when near other players or NPCs.
    12:43
    SWTOR Raid Guide: Abschaum und Verkommenheit - Schreckensmeister Styrak
    Spielecover zu SWTOR - Star Wars: The Old Republic
    SWTOR - Star Wars: The Old Republic
  • Es gibt 3 Kommentare zum Artikel
    Von Geroniax
    Für dich vielleicht nicht. Aber es gibt Gilden die World-First-Kills von Boss XY erreichen wollen und wenn die Amis…
    Von jimala
    Ist doch schon alles angekündigt für die nächsten Patches! Einfach mal hier auf Buffed umschauen!!
    Von Evolverx
    das ist mir schon klar aber für mich gibt es keinen akzeptablen Grund die zonen NA und EU nicht getrennt von einander…

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    • Silarwen
      12.06.2013 10:19 Uhr
      buffed-TEAM
      Jetzt ist Deine Meinung gefragt: Hier kannst Du Deinen Kommentar zum Artikel veröffentlichen und mit anderen Lesern darüber diskutieren.
      Dein Kommentar
      Bitte logge Dich ein, um einen Kommentar zu verfassen.

      Netiquette | Kommentar-Ticker (Live)
      Evolverx
      am 12. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      wie ich es hasse das sie sowas immer tagsüber machen müssen...
      Geroniax
      am 13. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      Für dich vielleicht nicht. Aber es gibt Gilden die World-First-Kills von Boss XY erreichen wollen und wenn die Amis vor uns daddeln könnten oder umgekehrt würde man den Spielern so in die Hand spielen.
      Evolverx
      am 12. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      das ist mir schon klar aber für mich gibt es keinen akzeptablen Grund die zonen NA und EU nicht getrennt von einander abzuschalten und zu warten
      FWSWBN
      am 12. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      @Derulu
      Ob der größte Markt für SWTor Nordamerika ist mag ich zu bezweifeln, aber für Spiele und Konsolen allgemein kann / könnte das sein.

      >>>Zum Rest stimme ich Dir zu.<<<
      Derulu
      am 12. Juni 2013
      Moderator
      Kommentar wurde nicht gebufft
      Irgendwo ist auf dieser Welt halt immer "tagsüber" - wenn es bei uns nicht (Nachmit-) Tag wäre, dann am größeren Markt, nämlich Nordamerika - und da Techniker nicht gerade günstig sind, versuchen sie diese mehr morgens (in NA morgens), denn nachts einzusetzen, wo sie noch teurer wären
      FWSWBN
      am 12. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      Wartung wird verlängert.
      Sie schätzen bis 19:00 Uhr (nach oben offen).
      FWSWBN
      am 12. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      Seit ca. 14:30 Uhr kann der Patch von rund 560 MB runtergeladen werden.
      Morak
      am 12. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      Ist schon enttäuschend, immer nur Raids oder Raid-Modi. Wann kommt endlich mal eine Fortsetzung der Klassenquests oder ein Ausbau der Schlauchlevel zu offenen Welten?
      jimala
      am 12. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      Ist doch schon alles angekündigt für die nächsten Patches! Einfach mal hier auf Buffed umschauen!!
      Geroniax
      am 12. Juni 2013
      Kommentar wurde nicht gebufft
      Melden
      Wollten die nicht mal die Händler Flut eindämmen? Ich dachte im PvE-Sektor sollte es bei Klassisch, Einfach, Elite und Ultimativ bleiben. Jetzt kommt ein neues Set und natürlich doch wieder ein neuer Händler : /
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1073817
SWTOR - Star Wars: The Old Republic
SWTOR: Update 2.2 Albtraum-Operation erscheint am 12. Juni - Patch Notes
Update 2.2 Albtraum Operation für SWTOR erscheint am 12. Juni. Die Wartungsarbeiten sollen gegen 12 Uhr beginnen und voraussichtlich bis 17 Uhr andauern. Die englischsprachigen Patch Notes zum Update 2.2 findet Ihr im Anschluss an die News.
http://www.buffed.de/SWTOR-Star-Wars-The-Old-Republic-Spiel-17102/News/SWTOR-Update-22-Albtraum-Operation-Patch-Notes-1073817/
12.06.2013
http://www.buffed.de/screenshots/medium/2013/06/swtor_2013-04-13_11-51-59-31.jpg
swtor - star wars the old republic,bioware,mmo
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