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  • SWTOR: Testserver für Patch 2.8 gestartet +++ Lesernews von Warrior842

    Die Spieler von Star Wars: The Old Republic können sich seit gestern freuen, denn SWTOR Patch 2.8 wurde auf die Testserver gespielt, und kann auf Herz und Nieren getestet werden.


    Ab sofort ist der SWTOR-Testserver wieder online und die neuen Inhalte, die mit Update 2.8 kommen sollen, können getestet werden. Die erste Version von Patch 2.8 umfasst diverse Klassenänderungen sowie die Albtraum-Variante der Operation Schreckenspalast.

    PvP-Fans freuen sich über zwei neue Skirmisher- und Bomber-Schiffe: die Republic hat Zugriff auf die SGS-S1 Condor (Skirmisher) und The Sledgehammer (Bomber), das Imperium düst mit der GSS-4Y Jurgoran (Skirmisher) und dem B-5 Decimus (Bomber) durch die Galaxis. Leider gibt es momentan noch keine deutsche Übersetzung der ersten Patchnotes zu SWTOR Update 2.8.

    Highlights


    Nightmare Mode Dread Palace is now available! Return to Oricon to face off against Dread Masters Bestia, Tyrans, Calphayrus, and Raptus, who are now more powerful than ever before!

    General
    • Added a high resolution shadow map option for high-end machines. This enables more detailed shadow rendering over a longer distance.


    Classes + Combat

    General
    • Fixed an issue that would occasionally allow abilities to affects targets, even if those targets had a 100% or greater chance to defend against attacks.


    Jedi Knight
    Sentinel

    Watchman
    • Merciless Slash now deals more damage and costs 4 Focus.
    • Mind Sear has been reworked. It now offers a flat 3/6/9 seconds reduction in the cooldown of Cauterize passively, instead of resetting the cooldown when other abilities are used.
    • Cauterize passively instead of resetting the cooldown when other abilities are used.
    • Inexhaustable Zeal now also makes the Damage Over Time effects from Cauterize and Overload Saber uncleansable.

    Guardian

    General
    • Focused Defense now lasts a maximum of 10 seconds (down from 30 seconds).

    Sith Warrior
    Marauder

    Annihilation
    • Annihilate now deals more damage and costs 4 Rage.
    • Pulverize has been reworked. It now offers a flat 3/6/9 seconds reduction in the cooldown of Rupture passively, instead of resetting the cooldown when other abilities are used.
    • Indefatigable Onslaught now also makes the Damage Over Time effects from Rupture and Deadly Saber uncleansable.

    Juggernaut

    • Enraged Defense now lasts a maximum of 10 seconds (down from 30 seconds).

    Jedi Consular
    Sage

    Balance (Sage)
    • Sever Force now deals slightly more damage.
    • Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force.
    • Mental Scarring now increases Telekinetic Throw damage by 8.3%/16.67%/25% to targets affected by the player's Sever Force in addition to the existing bonuses of Mental Scarring.
    • Containment now reduces the cast time of Force Lift by 0.5/1.0 second (up from 0.25/0.5)

    Shadow

    General
    • Shadow's Training now additionally decreases the cast time of Force Lift by 1 second.
    Balance (Shadow)
    • Sever Force now deals slightly more damage.
    • Force Breach now deals slightly more damage.
    • Mental Scarring now increases Telekinetic Throw damage by 8.3%/16.67%/25% to targets affected by the player's Force Breach in addition to the existing bonuses of Mental Scarring.
    • Sever Forces now also triggers the damage and Force regeneration of Rippling Force.
    • Mind Warp now increases the periodic damage of Mind Crush by 16.5%/33% instead of increasing its duration.
    • Containment now reduces the cast time of Force Lift by 0.5/1.0 second (up from 0.25/0.5)

    Sith Inquisitor
    Sorcerer

    Madness (Sorcerer)
    • Creeping Terror now deals slightly more damage.
    • Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns.
    • Creeping Death now increases Force Lightning damage by 8.3%/16.67%/25% to targets affected by the player's Creeping Terror.
    • Haunted Dreams now reduces the cast time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5)

    Assassin

    General
    • Assassin's Training now additionally decreases the activation time of Whirlwind by 1 second.
    Madness (Assassin)
    • Creeping Terror now deals slightly more damage.
    • Lightning Discharge now deals slightly more damage.
    • Creeping Death now increases periodic Crushing Darkness damage by 8.3%/16.67%/25% to targets affected by the player's Lightning Discharge in addition to the existing bonuses of Creeping Death.
    • Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns.
    • Lingering Nightmares now increases the periodic damage of Crushing Darkness by 16.5%/33% instead of increasing its duration.
    • Haunted Dreams now reduces the cast time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5)

    Bounty Hunter
    Mercenary

    General
    • Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been consumed. For Mercenaries with Power Override, the immunity comes after the second activation.
    Pyrotech (Mercenary)
    • Superheated Rail no longer gets damage from both Primary Hand and Off-Hand Rail Shot attacks.

    Powertech

    Shield Tech
    • Shield Vents now also vents Heat when an attack is defended against (such as being dodged or resisted).
    • Hydraulic Shield now has a chance to finish the cooldown on Rocket Punch when an attack is defended against.
    Pyrotech (Powertech)
    • Power Bracer now additionally increases the damage of periodic elemental damage by 35%.
    • Rapid Venting has been replaced by Critical Venting. Critical Venting increases critical hit chance by 1%/2%, and reduces the cooldown of Vent Heat and Thermal Sensor Override by 15/30 seconds.

    Trooper
    Commando

    General
    • Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been consumed. For Commandos with Reserve Round, the immunity comes after the second activation.

    Vanguard

    Shield Specialist
    • Shield Cycler now also regenerates Energy Cells when an attack is defended against (such as being dodged or resisted).
    • Static Shield now has a chance to finish the cooldown on Stockstrike when an attack is defended against.
    Assault Specialist (Vanguard)
    • Riot Augs now additionally increases the damage of periodic elemental damage by 35%.
    • Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases critical hit chance by 1%/2%, and reduces the cooldown of Recharge Ammo and Reserve Powercell by 15/30 seconds.
    Flashpoints + Operations
    • The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the "Conqueror of the Dread Fortress" Title can no longer be obtained. Congratulations to those who overcame this challenge!
    • Nightmare Mode is now available for the Dread Palace Operation.
    • Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation.
    • Rewards for completing content via the Group Finder have been improved!
    • Operations:

    o Upgraded to 30 Ultimate Commendations at Level 55.
    o Upgraded to 25 Elite Commendations between Levels 50-54.

    • Hard Mode Level 55 Flashpoints:

    o Upgraded to 10 Ultimate Commendations.

    • Tactical 55 Flashpoints:

    o Upgraded to 10 Elite Commendations.

    Galactic Starfighter

    General
    • Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location.
    Ships + Hangar
    • A new Gunship variant has been added! The SGS-S1 Condor (Republic) and GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile.
    • A new Bomber variant has been added! The Sledgehammer (Republic) and B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness.
  • Es gibt 2 Kommentare zum Artikel
    Von Bee76
    Die Grp-finder verbesserungen sind nett, und das meine ich ernst, jedoch sollte BW langsam mal die Operationen auf den…
    Von Gerak
    Danke Buffed Team

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    • Gerak
      02.05.2014 11:27 Uhr
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      Jetzt ist Deine Meinung gefragt: Hier kannst Du Deinen Kommentar zum Artikel veröffentlichen und mit anderen Lesern darüber diskutieren.
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      Bee76
      am 03. Mai 2014
      Kommentar wurde nicht gebufft
      Melden
      Die Grp-finder verbesserungen sind nett, und das meine ich ernst, jedoch sollte BW langsam mal die Operationen auf den GF "upgraden2 wer spielt heute noch asa 8er oder av 8er ?
      sf und sp waeren gut, ebenso 16er ops.

      die belohnung fuer die daily hc fps wird sicher fuer aufschwung sorgen, jedoch macht das eb enfalls deutlich, das der aktuelle content bald fertig ist, sonst wuerde bw keine ultis verschenken

      alles in allem waers gut wenn mit 2.8 noch etwas "normaler" pve content kaeme
      Gerak
      am 02. Mai 2014
      Kommentar wurde nicht gebufft
      Melden
      Danke Buffed Team
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1119523
SWTOR - Star Wars: The Old Republic
SWTOR: Testserver für Patch 2.8 gestartet +++ Lesernews von Warrior842
Die Spieler von Star Wars: The Old Republic können sich seit gestern freuen, denn SWTOR Patch 2.8 wurde auf die Testserver gespielt, und kann auf Herz und Nieren getestet werden.
http://www.buffed.de/SWTOR-Star-Wars-The-Old-Republic-Spiel-17102/News/SWTOR-Testserver-fuer-Patch-28-gestartet-Lesernews-von-Warrior842-1119523/
02.05.2014
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