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  • Rift: Vorläufige Patchnotizen zu Update 1.3

    Das Community-Team von Trion hat zu Patch 1.3 von Rift die vorläufigen Patchnotes auf Englisch veröffentlicht. Das Update 1.3 Wogen des Wahnsinns bringt unter anderem die neue Raid-Instanz Hammelhall mit sich und erscheint am 22. Juni 2011.

    Seit über drei Monaten laufen die Live-Server von Rift bereits und schon steht der nächste größere Content-Patch vor der Tür. Am 22. Juni 2011 erscheint Patch 1.2 Wogen des Wahnsinns und führt neben vielen anderen Dingen die Schlachtzugs-Instanz Hammerhall ein. Außerdem wird es mit dem neuen Update viele neue Artefakte geben und die Spieler des Online-Rollenspiels haben Zugriff auf Gildenbanken. Die kompletten englisch-sprachigen Patch-Notizen findet Ihr im Anschluss an die News-Meldung. Denkt bitte daran, dass die Patchnotes noch vorläufig sind und sich einzelne Punkte noch ändern können. Auf buffed.de findet Ihr übrigens ein Video von der neuen Raid-Instanz aus Rift.

    Alpha Patch Notizen für Update 1.3

    1.3 PTS In-Progress #1 - 6/13/11 Build

    Detailed explanatory sections for some of the large features mentioned below will be in future PTS build patch notes (ex: guild bank usage, transfers of characters and guilds, the synergy crystal equipment slot, etc.)

    • Guild banks are in!
    • Special artifact locations are now visible for Ascended with Quantum or Omen Sight.
    • The Character Transfer system is in-progress, along with a system for transferring guilds.

    • The Spoils of War prelude comes to a close, and the daily quests and currency no longer drop after the release of Waves of Madness (1.3).
    • Added a wide variety of new artifacts that can only be found by those Ascended that possess Quantum Sight or Omen Sight. New rewards and titles come along with them!
    • Fixed a few artifact locations that had fallen victim to being stuck in invisible walls or beneath ice.
    • Starting armor pieces will no longer allow you to try to dye portions of it that cannot be dyed, and cheat you out of a dye item.
    • Fixed a bug preventing you from moving armor directly from your bank into a Wardrobe slot.
    • Lava and Tar no longer have an effect on dead characters.
    • Fixed a number of bugs where runes and other item effects were not being correctly removed when the enhanced item was un-equipped.
    • Item tooltips for artifacts now list if you've already collected the item if you are viewing the tooltip outside of your completed/in-progress collections window.

    Looking for Group
    • Players entering a dungeon instance via LFG will be unable to use the LFG system again for 10 minutes, or until the group defeats the first boss in the instance.
    • The first player to quit an LFG group before the instance is completed won't be able to use LFG again for 30 minutes, although it will take pity on groups that have had repeat wipes.
    • The Enter/Leave Dungeon option now only works when none of the dungeon party members are in combat.
    • The 'Group Formed' popup now displays what kind of group you're forming - Rift, Dungeon, Quest, etc.
    • High-level players can use the Specific Dungeon tab to queue for low-level dungeons if they want to assist some lower level players through the instance.
    • When leaders queue their group for LFG, each member gets a popup confirmation window for which roles they want to fulfill.
    • LFG party leaders who lose a player and miss the initial replacement popup can now open the LFG interface to request another member.

    Cult Saga
    • The Life and Death epic quests that require group updates are now flagged as such, and are eligible for group matchmaking with the LFG tool!
    • The Saga of the Endless: A Family Affair: Some tweaks to make the quest update more reliable after scanning Marsinie.
    • A Snake in Sanctum: Katia's monologue now only shows up if you need to summon Cealhaidh.
    • The Icewatch: Now only requires Icewatch faction of Honored.

    Rifts and Invasions
    • With the passing of the Spoils of War prelude, coin rewards for zone wide events have returned to previous levels.
    • All zone events now use the blue shield icon on the map to indicate wardstones that must be defended.
    • Expert Rifts will now be labeled as such on the map when opened.
    • Rift lures and husks now have unique and improved icons.
    • Raid Rift: Growth of the Aelfwar: Fixed some of Earl Aelorwin's abilities and their interaction with spell reflections.
    • Raid Rift: The Golden King: The fourth stage will no longer completely reset if a single NPC within it resets aggro.
    • The Scarwood Reach zone event, Double Danger, now correctly shows only 3 locations to defend.
    • The Shimmersand zone event, Scourge of the Sands, had some issues fixed where otherwise eligible players would not get credit for the final event boss.
    • The Stillmoor Rift, Endangered Souls, has more buffer time between timed stages so they progress properly if a stage is completed in the last few seconds.
    • The 'Damned Spirit' NPCs found in some Rift events will no longer hide beneath the ground.
    • Raid Rift dropped items, dropped essences, and merchant-bought essences have been upgraded!
    • Added purchasable Planarite in exchange for epic Rift currency on Rare Planar Goods merchants.
    • A number of changes have been made to the rewards for Expert Rifts:
      • Every member of the group opening the Rift will receive 4 Crystal Sourcestones if they are able to seal the rift.
      • Completing a daily quest for an Expert Rift now awards 6 Crystal Sourcestones.
      • Everyone participating in the Rift has an increased chance to receive Crystal Sourcestone as Rift loot. Due to this, general participants will no longer receive random Rift loot.
      • Essences obtained from Expert Rifts (dropped and store-bought) have been upgraded.
      • Ancient Sourceshards have been converted into Crystal Sourcestones. Bosses and events that used to drop Ancient Sourceshards now drop Crystal Sourcestones, and items that used Ancient Sourceshards for purchase currency now use the Crystal Sourcestones as well. Existing Ancient Sourceshards will be converted automatically.
      • Prices of lesser essences purchased with Crystal Sourcestone have been increased due to the higher drop rates.
    • Additionally, Raid Rifts have their rewards updated as well:
      • Raid Rift essences have been improved in power.
      • Raid Rifts now always award one Inscribed Sourcestone to every member of the opening group.
      • Raid Rift daily quests now award 6 Inscribed Sourcestone.
      • Ancient Sourcestones no longer drop, and have been replaced with Inscribed Sourcestones. Existing Ancient Sourcestones will be converted automatically.
      • All items previously purchased with Ancient Sourcestone are now bought with Inscribed Sourcestone.
      • Lesser essences that can be purchased now cost 20 Inscribed Sourcestone.

    Ascended Powers
    • Characters can now purchase the Planar Lure Ascended Power if they missed the quest that grants it.
    • Made it so you can't waste Planarite buying the same Ascended Power multiple times.
    • The tooltip on all Ascended Powers in the merchant window now explains that it grants the ability permanently.

    • Guild Quest: Defiant: The Enemies of Telara: Quest can now be updated in Expert Iron Tombs.

    • Mana Regeneration: Updated the calculation of mana regeneration to include diminishing returns. This should only be noticeable at higher levels and gear quality.
    • Stealth: Fixed a bug with toggling melee auto-attack would cause stealth to break.
    • Fixed a bug causing the Class Mechanic UI to display effects from other players instead of just your own (ex: Stormcaller, Necromancer).
    • Fixed some effects on pets to be lost when teleporting.
    • Fixed an issue causing abilities to fail to work properly against players that had just been stunned while jumping.
    • Some procced effects could then cause other procs to go off - these have been cleaned up in general and should no longer occur.
    • NPC Beastmasters should no longer put the Fierce Strike debuff on their target.
    • NPCs now have a higher aggro threshold required to make them switch targets within melee range.

  • Rift
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    Es gibt 3 Kommentare zum Artikel
    Von Bascho
    Dummheit ist auch eine Gabe Gottes.
    Von Lookki
    Nach 3 Monaten kommt also schon der Servertransfer, bei den vielen Geisterservern bei Rift kein Wunder. Rift ist der…
    Von Micro_Cuts
    Englisch lernen ...

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    • Loofi
      15.06.2011 13:24 Uhr
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      am 15. Juni 2011
      Kommentar wurde 1x gebufft
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Rift: Vorläufige Patchnotizen zu Update 1.3
Das Community-Team von Trion hat zu Patch 1.3 von Rift die vorläufigen Patchnotes auf Englisch veröffentlicht. Das Update 1.3 Wogen des Wahnsinns bringt unter anderem die neue Raid-Instanz Hammelhall mit sich und erscheint am 22. Juni 2011.