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  • Rift: Patch 1.2 auf 10. Mai verschoben, neue Patch-Notes - Update: Zusatz 2 veröffentlicht

    Wie Entwickler Trion Worlds mitteilte, erscheint der umfangreiche Patch 1.2 für das Online-Rollenspiel Rift später als geplant. Er soll nicht wie angekündigt am 4. Mai, sondern erst am 10. Mai für die Spieler bereitstehen.

    Der neue Patch zum Online-Rollenspiel Rift wird ein paar Tage länger auf sich warten lassen als geplant. Eigentlich sollte Version 1.2 am 4. Mai erscheinen, nun hat Entwickler Trion Worlds den Release auf den 10. Mai verschoben, wie Scott Hartsman von Trion im Interview mit ZAM (nein, nicht unser ZAM ^^) verriet. Nach Angaben des Entwicklers soll die zusätzliche Zeit genutzt werden, um weiter an den zusätzlichen Inhalten des umfangreichen Patches zu werkeln. Der Patch führt eine Vielzahl von Änderungen ein. Unter anderem bringt er neue Features wie eine Gruppen-Such-Funktion mit.

    Eine vollständige Liste aller Änderungen des kommenden Rift-Patches könnt Ihr unter dieser Meldung sowie im offiziellen englischen Forum des Online-Rollenspiels nachlesen. Diese Angaben sind aber nach Aussage des Entwicklers Trion Worlds nicht final und können sich gegebenenfalls bis zum Release des Patches am 10. Mai noch ändern. Update 3.5.2011: Unter den Patch-Notes findet Ihr Update 2 mit weiteren Änderungen.

    PTS 1.2 4/22/11

    GENERAL GAMEPLAY
    * Those who managed to sneak behind enemy lines and complete the introductory artifact collections inside Meridian or Sanctum now have a special reward coming their way!
    * To make Artifact set collecting more fun for more Artifact hunters, rarity rates have been tuned to be less extreme between common and rare Artifacts. We'll be keeping an eye on this through future updates to see if the rates need another boost.
    * Artifacts for the Guardian version of the introduction quest for artifact hunting no longer have a sell value.
    * Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies.
    * 'Discover' quest objectives will no longer increment while a character is dead.
    * Characters can no longer accumulate multiple daily quests from the same 'group' in their quest journals.
    * For quests requiring you to kill level-appropriate targets, tooltips for mobs of too low level will no longer indicate that they will count for the quest.
    * Reduced Auction House deposit prices by about 25%.
    * You now receive an alert message when reaching a currency cap on your character (ex: Planarite).
    * New clothier NPCs have appeared in Meridian and Sanctum following the rise in numbers of fashionable Ascended.
    * You may now purchase a 5th role at your Calling trainer!

    SLIVERS
    * As we all know, Telara’s universe is comprised of a myriad of planes and realities that all intersect with each other and with Telara at seemingly random angles and times.
    * A “Sliver” is a place where a thin slice of another reality can be seen intersecting with our Telara. 
    * Some of these slivers are places where planar conflicts may have already been won or lost. Help set things right in other realities, or protect our own from their influence!
    * The Planar Goods merchants in Meridian and Sanctum now sell the ascended power to view slivers - Omen Sight for Guardians and Quantum Sight for Defiants.
    * These new abilities allow you to see things others might not be able to see, and potentially lead to the discovery of the entrance to Gilded Sanctum, a raid instance intended for 10 players.


    WARDROBE SLOTS
    * Wardrobe slots are now available for you to customize your character's look!
    * All characters have access to the first wardrobe set (all armor slots) at level 1. 
    * Additional purchaseable wardrobe sets will allow you to save and swap multiple outfits quickly.
    * You can only equip armor in wardrobe slots of the appropriate type for your calling - Plate for Warriors, Leather for Rogues, etc.
    * Additional clothing items will be available in the future, including from new Clothier vendors in Sanctum and Meridian.



    CRAFTING RIFTS
    * Lures for Crafting Rifts and are obtained by completing the new weekly crafting quests in addition to the tradeskill-specific Plaque the quest awards.
    * These Rifts drop raw materials, Augments, and other goodies for crafters.
    * Reaching the final stages gives a chance of obtaining an additional plaque!
    * Crafting Rift lures open a Rift of appropriate level for the zone. In addition, materials awarded are also based on the zone level where the Rift is opened.
    * All levels of crafting Rifts give a chance for an additional plaque from the bonus stages, even below your character level.
    * Bring your friends and spread the wealth!


    ROLE/CALLING DISPLAY
    * Shifted from 5 different Combat Role colors to using a combination of Combat Role icons and Calling name colors.
    * Callings use the following colors: Red - Warrior, Purple - Mage, Green - Cleric, Yellow - Rogue.
    * An icon is displayed to the left of the player's name to indicate their Combat Role.
    * Defensive/Tank - Shield icon, Damage - Sword icon, Healer - Cross icon, Support - Flag icon.
    * These indicators now also appear on search results and Warfront leaderboards.


    RIFTS AND INVASIONS
    * Increased the rate of major zone events - the type that drop purple zone currencies.
    * Gear from Expert Rifts has been increased in power. Existing items will be updated automatically.
    * NEW EXPERT RIFT: The Expert Earth Rift ‘Auricore Forerunners’ is now available!
    * NEW RAID RIFTS: The Raid Rifts ‘The Golden King’ and ‘Drakith Hatchery’ are now available!


    ANCIENT WARDSTONES
    * Ancient Wardstones should no longer disappear mysteriously.
    * Ancient Wardstones now have their own tooltip type with related information displayed on mouseover.
    * Ancient Wardstones are now shown on the main map when controlled by one of the factions.
    * During zone events, Neutral Wardstones now take reduced damage, much like Defiant and Guardian wardstones do.
    * Invaders attacking the Ancient Wardstone in Howling Plateau of Scarwood Reach will no longer travel through Scarlet Gorge to get there.


    GUILD PERKS
    * Planar Protection: Fixed a typo in the tooltip for this perk.
    * Recall Scrolls should continue to count down their reuse time while you are logged out.


    GUILD QUESTS
    * Guild quests requiring you to kill a number of monsters from rifts now require that your target be green, but no longer require an overall minimum mob level for guild level 10 quests or below.
    * New weekly harvesting guild quests are available from Horace Shoe in Meridian, and Cardinal Gladewillow in Sanctum. These are taken and completed as an individual, but reward your guild.
    * More standard guild quests have been added to the mix!
    * Player-kill objective PvP quests now require more updates in general.
    * Warfront PvP quests now update more consistently.


    CULT SAGA
    * Forces of the Plane of Death: Updated the quest text to indicate that participation in the Rift is required to receive credit.
    * The Means of the Endless: Towers should give more time between waves, and mobs will despawn after wipes.
    * Cutting Off Communications and Tombs of Old can now be updated through the Expert version of the appropriate dungeon.
    * A Family Affair: The aura detector can now be used again on Jiles Newkosa if you fail to kill him the first time.
    * Powers of Life and Air: Now requires only Honored notoriety.
    * Securing Source: Now asks a bit more than just running the Deepstrike Mines dungeon.


    COMBAT
    * Autoattacks now resume more quickly after performing abilities.
    * Reactive Abilities now check if an effect comes from your character or your pet, which allows abilities like 'Flesh Rip' to appear correctly.
    * Scorpion and Ranged Spider-type (yikes) mobs: Skittish: Reduced from a 25% Dodge bonus to a 10% Dodge bonus.
    * Fixed a bug where the Battleworn debuff didn't prevent NPCs from regenerating health outside of combat.
    * NPC Assassins: Malicious Strike ability for these NPCs now deals damage and snares the target by 30%.
    * NPC Assassins: These NPCs no longer use Paralyzing Strike when attacking from stealth. They now use an NPC version of Assassinate instead.
    * Basilisks' Toxic Discharge, Scarab's Septic Wound: These NPC abilities are now properly cleansable as Diseases.


    SOULS
    * PvP Souls: Break Free: In addition to cancelling crowd control and movement impairing effects, Break Free now grants 5 seconds of immunity after being activated.
    * Reaver, Void Knight, Paladin, Warlord: Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown.

    ARCHMAGE [PvP]
    * Mana Shield: Fixed so this now works as described.

    ARCHON
    * Exhilaration: Now only triggers on damaging or healing Critical Hits. 
    * Power in Numbers: Corrected an issue where the second rank of this ability was not affecting aura abilities.

    ASSASSIN
    * Serpent Strike: Damage increased. Cooldown reduced from 10 seconds to 8 seconds.
    * Impale: Damage increased.
    * Assassinate: Damage increased.
    * Backstab: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased. Now has a 6 second cooldown.
    * Murderous Intent: Fixed a bug where this was not giving the correct percentage increase to physical damage.
    * Poison Malice: No longer causes stealth to break when activated.
    * Hidden Veil: Reworded ability description.

    BARD
    * Cadence: Cadence will correctly give 3 combo points instead of 2 when you have points spent in Expedited Wounds [Infiltrator].

    BEASTMASTER
    * Backhanded Blow: Fixed a bug causing this to not deal extra damage per bleed on the target. Also properly affected by abilities that modify attack-point building attacks.
    * Flesh Rip: Now correctly considered a bleed effect for other Beastmaster abilities. Also no longer incorrectly triggers a global cooldown.
    * Removed the 'Messy Wound' effect that showed on the target's debuff bar when they were critically hit by a pet.
    * Protective Companion: Fixed a bug causing non-offensive polymorphs (such as several quest effects that disguise you) to break while this was active.
    * Spoils of the Hunt: Should now heal correctly.

    BLADEDANCER
    * Flash of Steel: The minimum required range to use this ability has been reduced to 3 meters from 8.
    * Deadly Strike: Corrected an issue where rank 9 and 10 were both trained at level 42. Rank 10 of Deadly Strike is properly trainable at level 48.
    * Quick Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.
    * Precision Strike: Additional damage bonus from Attack Power increased to 100% from 50%. Ability base damage increased.
    * Mass Subdue: The damage from Mass Subdue will no longer trigger secondary effects like Serrated Blades or weapon poisons, and will no longer cause the incapacitation effect to break as a result of these secondary effects.
    * Blade Tempo, Side Steps, Blade and Soul Parity, Double Coup, and Dualism: No longer cause stealth to break when activated.

    CABALIST
    * Distorted Shadows: Fixed rank 10 to do appropriate amounts of damage.
    * Dark Water: Fixed the damage dealt per tick to match the intended total damage listed on the tooltip.

    CHAMPION
    * Mark of Extermination: Effect now ends when the target dies.
    * Intense Training: Fixed the incorrect soul tree display for the impact of Intense Training on Soldier's Bearing, Slayer's Bearing, and Destroyer's Bearing.

    CHLOROMANCER
    * Living Shield: Fixed an issue where this was returning mana if the absorb shield was removed before it expired. Also correctly removes mana when it deals damage.
    * Enduring Tether: The cooldown reduction granted by this ability is now reflected in the Soul Tether tooltip and affects it properly.

    DOMINATOR
    * Controlled Opportunity: In addition to its current functionality, this now also gives the next damaging ability used on the target a 100% chance to hit, but prevents that ability from critically hitting.

    DRUID
    * Weight of the World: Fixed tooltip to properly indicate that healing is affected as well as damage.
    * Friend of the Weald: Fixed tooltip to indicate that it also affects attack power contribution.

    ELEMENTALIST
    * Charged: Now properly affects ranks 8, 9, and 10 of Lightning Strike.
    * Tempest: Corrected an issue where Tempest would apply inconsistently to AoE abilities.

    INFILTRATOR [PvP]
    * Focused Intent: No longer works against non-player targets.

    INQUISITOR
    * Sanction Heretic: The damage over time portion now has a separate name, Sanction, so it can be differentiated in combat logs.
    * Life and Death Concord: Now has a 6-30% chance to proc and no longer has an internal cooldown. Utilizing the proc now gives Bolt of Depravity a 10 second cooldown after that cast.
    * Armor of Treachery: Now increases Armor and Endurance.
    * Armor of Devotion: Now increases Spell Power and Critical Hit.
    * Armor of Awakening: Now increases spell damage by 5%, critical hit by 5%, and mana regeneration rate by 10%. Increases damage taken by 5%.
    * Aggressive Renewal: Added a tick for a total of 4 intervals, increased the mana restored, and reduced the cooldown to 1 minute.

    MARKSMAN
    * Due to the below changes, characters with soul points spent in Marksman will receive a free soul point respec.
    * Fire and Forget: Removed.
    * Eradicate - New Ability: Available after spending 44 points in Marksman. Removes up to 2 buffs from the enemy target.
    * Close Quarters Combat: Now a 1 point passive ability rather than an activated one. Now available as a 6th tier branch ability.
    * Bull's Eye: Now available as a 5th tier branch ability.
    * Crossfire: Available after spending 26 points in Marksman.
    * Sniper Training: Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 5-15%.
    * Controlled Fire: Removed.
    * Improved Hit and Run: New ability available after spending 38 points in Marksman. Allows the execution of ranged attacks while moving; causes Empowered Shot and Deadeye Shot to become instant cast abilities, removes cooldown on Empowered Shot, and reduces the Energy cost of all Marksman abilities by 50%. Shares a cooldown with Hit and Run.
    * Hit and Run: No longer causes stealth to break when activated.
    * Rapid Extraction: Revised - it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull's Eye, and Retreat by 15-30%.
    * Strafe: Now deals an additional 20% damage if you are standing on your Pedestal.
    * Rapid Fire Shot: Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown.

    NECROMANCER
    * Corpse Explosion: Rank 3 now has a 10 second cooldown instead of 45 seconds.
    * Blood Spike: Ability description now updates to reflect changes from Clattering Bones.
    * Plague Bolt: Fixed an issue that allowed this to gain damage bonuses from other players' stacks of Deathly Calling.
    * Shadow Revenant: Ruination: No longer gains damage bonuses from Vengeful Spirit for stacks of Deathly Calling above 5 on the target.
    * Soul Rend: No longer gains damage bonuses for stacks of Deathly Calling above 5 on the target.

    NIGHTBLADE
    * Heat Retention: Fixed an occasional issue where this wouldn't always trigger when using a damaging ability that awards a combo point.
    * Ebon Fury, Twilight Shelter, Twilight Transcendence: No longer cause stealth to break when activated.

    Alpha 1.2 Patchnotizen - 03.05.11 - Zusatz #2


    GENERAL
    * Added weekly quests to Meridian and Sanctum to obtain a random Expert Rift lure.
    * Currency caps are now shown on the character sheet.
    * Potentially fixed player armors randomly changing color!
    * Daily quest on offer for a particular day now stay the same before and after a shard restart.
    * If the last leader-ranked member of a guild is removed due to trial player restrictions, a new leader will automatically be selected.


    LOOKING FOR GROUP
    * Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
    * Votekick. You can has it.


    RIFTS AND INVASIONS
    * Zone events now show on the main map which Wardstones need to be defended.
    * Defender Achievements for each zone no longer list Rift events that do not occur in those zones.


    COMBAT
    * Diminishing Returns changes:
    * Abilities are now consolidated into two groups for diminishing returns.
    - Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns.
    - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun]
    * In PvP, being hit with a crowd control effect starts a diminishing returns timer. (We are currently testing this value at 30 seconds.) If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired. 
    * Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
    * Breaks all effects:
    - PvP Souls: Break Free
    - Bladedancer: Untangle
    - Elementalist: Sever Bonds
    - Pyromancer: Flicker
    - Ranger: Escape Artist - Escape Artist no longer grants immunities.
    - Riftblade: Rift Walk
    - Riftstalker: Flashback
    * Breaks Control effects:
    - Paladin: Devotion
    - Reaver: Tempered Will
    * Breaks Movement effects:
    - Bladedancer: Flash of Steel
    - Champion: Ruthless Pursuit
    - Marksman: Getaway
    - Riftstalker: Shadow Stalk
    - Shaman: Battle Charge
    - Vindicator: Unrestrained
    - Warden: Dissolution
    * Damage Reduction updates:
    * The following powerful short-duration damage reduction buffs will no longer be overwritten by weaker effects:
    - Nightblade: Twilight Shelter
    - Riftstalker: Planar Refuge
    - Vindicator: Phalanx
    - Warlock: Neddra's Essence
    * The following abilities no longer stack with other powerful short-duration damage reduction buffs:
    - Druid: Strength of the Fae
    - Infiltrator: Ignore Pain
    - Sentinel: Healer's Covenant
    - Void Knight: Singularity
    * NPCs will prefer unstealthed targets when picking between targets they're equally mad at.
    * You should no longer see NPCs targeting 'invisible man' or other un-targetable phantoms.
    * Falling damage no longer triggers abilities and other effects that react to damage taken.
    * Fixed an issue causing ability effect tooltips on others to often show incorrect values.


    SOULS
    * Taunts can now be used three times before diminishing returns affects NPCs [previously 2 times].
    * Fixed an issue with the use of Rogue tracking abilities while mounted that would cause the Rogue to 'fall through' their mount. 
    * Also fixed a bug with Feign Death and Slip Away abilities that sometimes didn't keep you from gaining aggro right after use.
    * Cleric snares now list the movement speed reduction on the effect tooltip.

    CLERIC

    INQUISITOR
    * Nysyr's Rebuke: Now shares the same diminishing returns group as other Control abilities.
    * PTS bug fix: Life and Death Concord: The cooldown given to Bolt of Depravity when this procs will now show properly in the UI.

    SHAMAN
    * Vengeance of the Frozen Earth: No longer applies a snare to the target if they are already snared.

    TEMPLAR [PvP]
    * Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities. No longer applies a snare to the target if they are already snared.
    * Blessing of the Martyr: Now gives your damaging abilities a 20% chance to remove 1 buff effect from enemy players. Once triggered, this cannot happen again for 2 seconds.
    * Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Reduced duration to 5 seconds; damage reduction reduced to 3% per point spent.
    * Arcane Defenses: Spell damage reduction has been reduced to 1% per point spent.

    MAGE

    ARCHMAGE [PvP]
    * Due to the below changes, characters with Soul Points spent in Archmage will receive a free soul respec.
    * Lethargy: Removed.
    * Degeneration - New Ability: Channels dark energy into the enemy player, dealing Death damage over 3 seconds and removing a single buff effect from the target each second. 30 second cooldown. This ability is obtained after spending 10 points in Archmage.
    * Ethereal Shell: Once triggered, cannot happen again for 15 seconds. Damage reduction has been reduced to 3% per point spent.
    * Steelweave: Physical damage reduction reduced to 1% per point spent.

    CHLOROMANCER
    * Seed of Life, Soul Tether: Can no longer be cast on a pet.

    DOMINATOR
    * Durable Control: Now causes Transmogrify, Mass Exhaustion, and Disorient effects to break after the enemy receives damage equal to 1.5-3% of your max Health, plus 0.15-0.3% of your maximum health for each point spent in Dominator. This only occurs with enemies above 85% health.

    ELEMENTALIST
    * Water Elemental's Ice Bolt no longer snares the target.

    NECROMANCER
    * Skeletal Zealot, Skeletal Horror: Readjusted their armor values, which were not previously readjusted after the cloth armor increase in 1.1. Other pets are unaffected.

    PYROMANCER
    * Ground of Strength: Reduced resistance bonus to 60.
    * Cinder Burst and Fulminate can no longer be used within 5 seconds of each other.
    * Cinder Burst/Pyromancer's Armor: Fixed an issue where the damage from Cinder Burst would consume a Pyromancer's Armor proc incorrectly if the proc occurred after Cinder Burst was cast but before it landed on the enemy.

    STORMCALLER
    * Spark of Life: Can no longer be cast on a pet.

    WARLOCK
    * Improved Life Leech: Updated ability description for more clarity.

    ROGUE

    INFILTRATOR [PvP]
    * Against All Odds: Now triggers from stun, root, or disarm, reducing damage by 3-15% for 5 seconds. Once triggered, cannot be triggered again for 15 seconds.
    * Evading Thoughts: Reduced duration to 2 seconds per combo point.
    * Take Cover: AoE damage reduction reduced to 3% per point spent.

    MARKSMAN
    * PTS Bug Fix: Rapid Fire Shot: Fixed a bug where all hits for this would crit if the first hit was a crit.

    SABOTEUR
    * Traps will no longer follow you when zoning into an instance or using a porticulum.

    WARRIOR

    PARAGON
    * Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.

    VINDICATOR [PvP]
    * Forced Recon: No longer applies a snare to the target if they are already snared.


    ZONES
    * Resolved some issues with major or elite Invasions not dropping loot - mostly seen in Stonefield and Iron Pine Peaks.
    * Fixed a bug which could occasionally cause players to 'pinball' over areas of water.

    SANCTUM
    * Guardian players wondering how they can be knighted as a member of the Sanctuary Guard can now speak to Sir Guysun Lawless in the Lodge of the Planes to the rear of Sanctum. Sir Guysun can direct those seeking this honor to where they may have prerequisite quests incomplete. [Kain storyline quests]

    SILVERWOOD
    * Rift: Gedlo Supply Drop: Adjusted to prevent creatures getting stuck in stacks of crates...again.


    DUNGEONS AND RAIDS
    * With the upcoming addition of the Looking for Group tool, we're also in the process of tuning our Expert Dungeons to be completable with one appropriately geared healer per group, instead of frequently requiring a second full healer on top of support heals. Additionally, the power of the items purchased from the Expert Dungeon stores has increased to assist gearing up for further challenges. With these changes we expect more dungeons to be completed more often; as a result, the cost for Expert Dungeon merchant items has increased. Overall, this should net a similar or improved gain rate of plaque-purchased items.
    * Reduced the damage dealt by general Expert Dungeon NPCs.
    * Dungeon Daily quests are now obtained via the Quest tab in the Looking for Group tool.
    * All Raid bosses now drop 5 Plaques of Achievement for each member of the raid.

    ABYSSAL PRECIPICE
    * Added a portal to Calyx's platform that activates once he is killed that allows players to exit the instance.

    IRON TOMB
    * Humbart the Bold no longer cleaves players behind him!


    ITEMS
    * Dragonslayer Covenant, Order of Mathos, and Icewatch notoriety merchants now sell only a single version of their armored mounts.
    * Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities.
    * Guise of Death and Shroud of Anti-Life now sort properly as Trinkets in the Auction House.
    * Fixed Swift Desert Najmok to move at epic mount speed (110%). It was incorrectly using the rare mount speed (90%).
    * Corrected an issue with the Greater Essences Rekindled Flameshard, Cinder Flamesource, Combusted Flamesource, Engulfed Flamesource, and Smoldering Flamesource which prevented them from proccing correctly in some situations.

    PVP/WARFRONTS
    * Diminishing Returns changes:
    * Abilities are now consolidated into two groups for diminishing returns.
    - Movement abilities [Root, Knockback, Snare] which were not previously set up with diminishing returns.
    - Control abilities [Banish, Disarm, Silence, Fear, Confuse, Mesmerize, Stun]
    * In PvP, being hit with a crowd control effect starts a diminishing returns timer. (We are currently testing this value at 30 seconds.) If you are hit with a second effect from the same group (Movement or Control) during that time, the effect is reduced by 50%. You are then immune to additional effects from the same group until the initial timer has expired. 
    * Elementalist: Water Elemental's Ice Bolt no longer snares the target.
    * Inquisitor: Nysyr's Rebuke: Now shares the same diminishing returns group as other Control abilities.
    * Paragon: Touch of Tranquility: Now shares the same diminishing returns group as other Control abilities.
    * Templar: Barb of Shackles: Now shares the same diminishing returns group as other Movement abilities.
    * Greater Bottle of Tricks, Exalted Bottle of Tricks, Whisker Concoction, Sheepish Concoction, Prancing Concoction, and Abyssal Modifier now share the same diminishing returns as Control abilities.
    * Crowd control-breaking effects have also been updated with the new Diminishing Returns groups:
    * Breaks all effects:
    - PvP Souls: Break Free
    - Bladedancer: Untangle
    - Elementalist: Sever Bonds
    - Pyromancer: Flicker
    - Ranger: Escape Artist - Escape Artist no longer grants immunities.
    - Riftblade: Rift Walk
    - Riftstalker: Flashback
    * Breaks Control effects:
    - Paladin: Devotion
    - Reaver: Tempered Will
    * Breaks Movement effects:
    - Bladedancer: Flash of Steel
    - Champion: Ruthless Pursuit
    - Marksman: Getaway
    - Riftstalker: Shadow Stalk
    - Shaman: Battle Charge
    - Vindicator: Unrestrained
    - Warden: Dissolution


    CRAFTING
    * Crafting daily and weekly quests now scale to match your character level and always award appropriate experience and notoriety.
    * Made adjustments to sync up Runebreaking and Outfitter better. Previously, items crafted by Outfitters were too high level to be runebroken by an equal-level Runecrafter. The level ranges for Runebreaking have been updated and expanded to account for this and to be more flexible in general.
    * Restricted the drop of crafting Cores to specific mob types when in Shimmersand, Iron Pine Peaks, and Stillmoor - once discovered, these can be targeted for hunting if you're after more Cores!
    * Brilliant and Blazing Life Resistance Rune recipes are now differentiated by required skill and planarite cost.
    * Resistance Vial recipes now cost 2000 planarite, Heroic Warding Potion recipes now cost 2500 planarite, Brilliant Resistance Rune recipes now cost 1500 planarite, Blazing Resistance Rune recipes now cost 10,000 planarite.


    GRAPHICS AND AUDIO
    * Fixed an issue with physics which could cause players to become stuck in a 'falling' state on certain collision. Oh, silly gravity.
    * Corrected some audio stuttering at the end of combat, specifically in Iron Pine Peaks, Shimmersands, and Droughtlands.
    * Turned up the relative volume of the ready check sound.


    UI/SETTINGS
    * The Guild Exp contribution column on the Guild UI has been changed to show the member's total Achievement score.
    * Raidframe ready check marks should be more readable.
    * Text for raid warning messages should be more visible, appear instantly, and come with a sound effect.
    * The Settings option for 'Show All Party Buffs' is now 'Show only my buffs on target', which behaves the same was as the Debuff visibility options.


    CLIENT
    * Added alert flashing (similar to aggro flashing) to the client on the Windows taskbar for LFG popups while the game is minimized.
  • Rift
    Rift
    Publisher
    Trion Worlds
    Developer
    Trion Worlds
    Release
    03.03.2011
    Es gibt 3 Kommentare zum Artikel
    Von Dakirah
    Das Trottellotto ist sicher nicht das Problem, solange es serverintern beliebt. Mehr Sorge habe ich um die neuen…
    Von Alpax
    Genau so ist es! ... leider :)
    Von Môrticielle
    Tja, Thema "Gruppensuch-Tool", das hat was von der "Henne-Ei-Problematik": Sind die durch das WoW-Gruppensuchtool…

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    • Freddy44
      03.05.2011 14:21 Uhr
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      Dakirah
      am 03. Mai 2011
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      Das Trottellotto ist sicher nicht das Problem, solange es serverintern beliebt. Mehr Sorge habe ich um die neuen Artifaktwaffen, die in T3 droppen. Die beste PvP hat zB 25 DPS. Die orange aus T3 35 DPS. - Gut Heldenmut wird gebuffet um 33%, aber ob das wirklich reicht.
      Môrticielle
      am 02. Mai 2011
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      Tja, Thema "Gruppensuch-Tool", das hat was von der "Henne-Ei-Problematik": Sind die durch das WoW-Gruppensuchtool zusammengewürfelten Durchrush-und-Schweige-Gruppen so, weil das Tool alles anonymisiert und die Leute abstumpft oder sind sie so, weil die meisten Spieler von vorneherein gehirntot waren und außer "gogogo" und "Mammi" keine weiteren Wörter gelernt haben in den 24 Jahren, bis sie endlich ein Fenster in ihr Kellerzimmerchen gebaut bekamen?

      Aber bevor man auf diese Frage eine Antwort bekommt, wird wohl eher abschließend geklärt sein, ob Erich von Däniken wirklich ein Außerirdischer ist, ob Lena noch Jungfrau ist und ob die Coriolis-Kraft Einfluß auf die Fallrichtung von Reissäcken in China hat ...
      Alpax
      am 03. Mai 2011
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      Genau so ist es! ... leider
      Ravolos
      am 29. April 2011
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      ZITAT:
      "* Markers for completed quests will now always appear on the main map regardless of whether they are currently being tracked in quest stickies."


      Schön, dieses und weiteres, was nicht wirklich optimal war, wird angepasst. Freue mich schon auf den Patch. Vielleicht doch mal auf dem PTS reinschauen werde ^^
      Imba RoXXoR Schurke
      am 29. April 2011
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      rift macht genau so die sachen was leute an wow kritisieren ein nettes spiel für casuals aber was besonderes ist es echt nicht
      Môrticielle
      am 02. Mai 2011
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      Damit ist es immer noch Welten besser als deine Rechtschreibung.
      hockomat
      am 30. April 2011
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      was du hier immer laberst allein dein name verät alles über dich geh den wow bereich mit deinen interresanten posts berreichern aber lass uns riftis mit deinem scheis in ruhe is ja nich das 1 mal das du hier dummen senf dazu gibst
      Nahemis
      am 29. April 2011
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      Dann müsste Aion doch gut zu dir passen. Das Spiel ist bestimmt nichts für Casuals.
      Dieser Kommentar wurde durch Meldungen begraben. einblenden
      Evereve
      am 29. April 2011
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      Denke der Finder wird das, was wir Spieler draus machen, man hat da viel selbst in der Hand. Wenn der Großteil gar nicht erst anfängt sich wie die Axt im Wald aufzuführen, kann das schon eine nette Sache werden.

      Ich seh dem ganzen positiv entgegen. Mit meinem Tank hab ich zwar keinerlei Probleme eine Instanzengruppe zu finden bzw ich mach einfach selber eine auf. Aber mit meinem DD Twink bin ich manchmal 3,4 Std mit einem zweiten DD in einer Gruppe und finde weder Tank noch Heiler. Da klingt es schon verlockend, sich einfach in den DF einzuklinken und gemütlich weiterzuquesten.

      Also, einfach selber schön zusammen spielen und Quertreiber gleich aus der Gruppe schmeissen, damit asoziales Verhalten sich gar nicht erst einbürgert

      Evereve
      am 29. April 2011
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      Schau dir Lotro an. Als ich zu Release damit anfing, waren genug Flamer und Blödtuer unterwegs. Die wurden einfach geschickt ignoriert, in Instanzen nicht mehr mitgenommen etc. Und was war die Folge? Lotro hat eine der angenehmsten Communities, die ich in einem Game je erlebt hab.

      Aber gut, wenns dich glücklich macht, reih ich mich auch einfach in die Weltuntergangsverkünder ein: "OCH NOES; RIFT IST TOT; DER FINDER KOMMT!"
      Besser?
      Frankensoldat
      am 29. April 2011
      Kommentar wurde nicht gebufft
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      @Tirima
      Es handelt sich um ein Group Finder Tool wie in WoW ! ! !

      Siehe aktuelle patch Notes 1.2:

      LookingForGroup-Tool:Je nach Rolle kann sich ein Spieler in diesem System anmelden. Von diesem Tool wird dann die Gruppe zusammengebaut und in die Instanz gebracht. Das LFG-Tool soll dabei nicht nur Gruppen für Instanzen bilden können, sondern z.B. auch für epische Quests eine Hilfe sein.
      Môrticielle
      am 02. Mai 2011
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      Mehr Ausrufezeichen, sonst wirkt es nicht wichtig genug!!!!
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822328
Rift
Rift: Patch 1.2 auf 10. Mai verschoben, neue Patch-Notes - Update: Zusatz 2 veröffentlicht
Wie Entwickler Trion Worlds mitteilte, erscheint der umfangreiche Patch 1.2 für das Online-Rollenspiel Rift später als geplant. Er soll nicht wie angekündigt am 4. Mai, sondern erst am 10. Mai für die Spieler bereitstehen.
http://www.buffed.de/Rift-Spiel-30202/News/Rift-Patch-12-auf-10-Mai-verschoben-neue-Patch-Notes-Update-Zusatz-2-veroeffentlicht-822328/
03.05.2011
http://www.buffed.de/screenshots/medium/2011/04/Rift_Freimark_Erfolg_Steingrab_R_tsel_21.jpg
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