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  • Overwatch: Patch Notes - massiver D.Va Buff und neue Unterstützerin Ana spielbar

    Overwatch: Ana auf dem PTR (1) Quelle: buffed

    Die heute vorgestellte Support-Sniper-Heldin Ana Amari kann ab sofort auf dem öffentlichen Testrealm (PTR) für Blizzards Teamshooter Overwatch getestet werden. Hier lest ihr die Patch Notes und könnt euch außerdem Anas Skins in einer Bildergalerie ansehen!

    Zusammen mit der heute vorgestellten neuen Overwatch-Heldin Ana Amari steht auch der nächste größere Patch mit Änderungen am Helden-Balancing und Updates für das Gameplay, die Gewerteten Spiele, das User-Interface, die sozialen Features sowie Bugfixes bevor. Insbesondere hervorzuheben sind hier die bereits vorangekündigten Anpassungen für die Spielzeitverlängerung und die sehr wichtige Änderung, dass es in Gewerteten Spielen künftig nicht mehr möglich sein wird, mehr als einen von jedem Helden pro Team zu haben. Das sagt Game Director Jeff Kaplan zur neuen Helden-Beschränkung:

    • In Schnellsuche-Spielen ist es völlig OK, wenn die Spieler bei der Heldenwahl nicht eingeschränkt werden, denn es lassen sich auf diesem Weg eine Menge spaßige Kombinationen zusammenstellen. In Gewerteten Spielen jedoch führt das sogenannte Helden-Stacking schnell zu frustrierenden Situationen (Anm.: Zum Beispiel 2 Torbjörns und 2 Bastions in der Verteidigung auf der Volskaja-Map).
    • Basierend auf dem Community-Feedback hat man sich daher dafür entschieden, in Gewerteten Spielen die Anzahl jedes Helden auf einen pro Team zu begrenzen. Sollte die Änderung das Problem beheben, wird sie auf die Liveserver aufgespielt werden. Falls nein, sucht man nach anderen möglichen Lösungen.

    Nachfolgend lest ihr die aktuellen PTR-Patch Notes.

    Overwatch: PTR-Patch Notes vom 13. Juli 2016


    A new Overwatch patch is currently in development and now available for testing on the Public Test Region. For information on how to participate and what changes are included in the upcoming patch, read on below.

    Mission details:


    If you encounter any game-related bugs while playing the PTR, please post in the PTR Bug Report forum.


    To participate in the public test, you must have an Overwatch game license for Windows PC attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). 

    Step 1: Restart the Battle.net desktop app.
    Step 2: Navigate to the Overwatch tab on the left-hand menu.
    Step 3: Select "PTR: Overwatch" from the REGION/ACCOUNT drop-down menu.
    Step 4: Click "Install" to begin the installation process.
    Step 5: Once the PTR client is installed and updated, click "Play" to begin!

    Note: In order to access the PTR, you must have installed Overwatch and logged into the game at least once. If the PTR is not available for you after following the steps above, trying logging into Overwatch, exiting the game client, and then launching the PTR again.



    Q. On which platforms is the PTR available?
    A. The PTR is available on Windows PC only. 


    Q. What regions are eligible to participate in the PTR?
    A. Accounts from all regions (excluding China) are eligible to participate; however, the PTR will be hosted on our Americas region. As a result, if you plan to play the PTR from a region outside the US, please anticipate lowered performance and increased latency. 


    Q. Is there a cap to how many players can participate on the PTR?
    A. The PTR can currently support 10k concurrent players (or players logged into the PTR at the same time). If we happen to reach this cap, any new players attempting to log in to the PTR will be placed into a queue.


    Q. What languages will be supported on the PTR?
    A. The PTR is available in all supported languages, though some content may not be fully localized yet.


    Q. Will any account progress from the live game transfer over to the PTR with me, or do I need to start from scratch?
    A. A copy of your account from the live game will be transferred over to the PTR automatically, and all progress will transfer over with it (level, unlocks, stats, etc). Please note that this copy is pre-made, though, and based on an earlier snapshot of your account.  As a result, depending on when you last played, your PTR account may not be as up-to-date as your live game account.


    Q. Will any progress I make on the PTR transfer over to the live game? 
    A. No. Any progression earned during the PTR—including levels, achievements, stats, skill ratings, loot boxes (including rewards from loot boxes), currency (including Competive Points), and cosmetic items unlocked with currency—will not transfer over to the live game.


    Q. Will I be able to purchase Loot Boxes on the PTR?
    A. No. All real-money purchases are disabled on the PTR. 


    Q. Where can I share feedback about the upcoming patch content?
    A. This iteration of the PTR is intended to make sure the upcoming patch is working correctly before it's released, so we'll be primarily focused on uncovering major bugs and technical issues. Though you are still welcome to share your feedback through our normal channels, it's unlikely that we'll be able to incorporate changes based on PTR feedback in this patch cycle.



    Please note that the below patch notes only include changes currrently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore not all upcoming console 


    New Hero: Ana (Support)
    After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.

    Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.

    Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

    To learn more about Ana, click here.



    • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
    • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)

    Competitive Play

    • Competitive Play matches can now only have one of each hero per team. For more info, click here.


    • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
    • Timing on Zenyatta's Rapid Discord achievement is more lenient
    • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
    • Renamed five sprays to avoid duplicate titles



    • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).


    • Configuration: Tank
      • Ultimate cost increased by 10%


    • Defense Matrix
      • Cooldown decreased from 10 seconds to 1 second
      • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
        • Defense Matrix takes 10 seconds to reach full charge from empty
        • At a full charge, Defense Matrix will last for 4 seconds
        • Defense Matrix will now remain active as long as its assigned hotkey is held
      • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
        • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
    • Self-Destruct
      • Ultimate cost decreased by 15%
      • Explosion delay reduced from 4 seconds to 3 seconds
      • Explosion no longer damages D.Va (the player who activates it)

    Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.


    • Sound Barrier
      • Ultimate cost increased by 10%


    • Peacekeeper
      • Now maintains full damage at longer distances, but will deal less damage at extreme ranges

    Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo. 


    • Caduceus Staff
      • Damage Boost
        • Bonus damage increased from 30% to 50%
        • Effect will no longer stacks with bonus damage provided by another Mercy
    • Resurrect
      • Ultimate charge cost increased by 30%
      • Movement is no longer prevented during activation
      • Guardian Angel instantly resets upon use

    Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.


    • Whole Hog
      • Ultimate cost increased by 45%

    Soldier: 76

    • Heavy Pulse Rifle
      • Spread recovery will begin after a short delay (rather than instantly)
    • Tactical Visor
      • Ultimate cost increased by 10%


    • Base shields increased by 50 (now 50 Health/150 Shield)
    • Orb of Discord and Orb of Harmony
      • Projectile speed has been increased from 30 to 120
    • Transcendence
      • Movement speed is now doubled upon activation
      • Healing amount increased from 200 to 300 health per second

    Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active. 


    Game Options

    • Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
    • Controls
      • Mouse sensitivity can now be adjusted out to two decimals
    • Gameplay
      • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
    • Social
      • Friend Request toasts can now be toggled on or off
      • Friend notifications can now be toggled on or off
      • Whispers can now be toggled on or off
    • Video
      • Added 21:9 aspect ratio support
      • Players can now enable a real-world clock by toggling the "Display System Clock" setting 

    Social Features

    • Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)



    • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
    • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
    • Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
    • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
    • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
    • Fixed several lighting issues with the killcam


    • The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
    • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
    • Added Spectator camera collision to most maps
    • Fixed issues with player collision across multiple maps
    • Fixed issues with ambient lighting and shadows across multiple maps


    • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
    • Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
    • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
    • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
    • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
    • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting

    Overwatch: Alle Skins der Heldin Ana Amari


    In der folgenden Bildergalerie seht ihr alle derzeit verfügbaren Skins für die neue Heldin Ana Amari.

    Mehr Infos, Specials und Videos zu Overwatch gibt es auf unserer Overwatch-Themenseite.

    Overwatch: Cinematic-Kurzfilm "Held" setzt Soldier: 76 in Szene (deutsch)
    Weitere Artikel zu Overwatch findet ihr hier: Overwatch: Stefano im Kreise seines Teams, den Immortals PC PS4 XBO 0

    Overwatch: E-Sport-Profi "Verbo" - An die Spitze trotz Internetverbot

      Kann man E-Sport-Profi werden, wenn die eigenen Eltern ständig das Internet sperren? Man kann! Stefano Disalvo hat es gezeigt. Seine Story lest ihr hier bei uns
    Overwatch: D.Va macht ein Päuschen - Held wurde aufgrund eines Bugs ausgeschaltet (1) PC PS4 XBO 2

    Overwatch: D.Va ist wieder da! Held wurde aufgrund eines Bugs ausgeschaltet

      Erfahrt hier, warum ihr derzeit in Overwatch nicht mit Tank-Heldin D.Va und ihrem Mech in den Kampf ziehen könnt.
    Die Chinesen haben Grund zur Freude: Overwatch wird da im Mai für einen Monat komplett Free2Play. PC PS4 XBO 3

    Overwatch: Na sowas - China spielt den Shooter im Mai komplett kostenlos

      Overwatch wird im Mai Free2Play! Aber leider nur in China und nur für einen Monat. Ob diese Aktion auch hierher kommt erfahrt ihr in den News!
  • Overwatch
    Meine Wertung
    Es gibt 3 Kommentare zum Artikel
    Von Phobinator
    Blizzard verkommt auch immer mehr zu ner Witz-Schmiede! ...gestern oder Vorgestern wird noch grossspurig von einem…
    Von Teires
    Momentan ist es nur PTR, die Testspielwiese. Auch wenn es jetzt sehr wahrscheinlich erscheint. Segen wie Fluch zu…
    Von Doomered
    Jaaaaaa klaaaaaar.... Herolimit für Rakendgames... (Naja so neu ist es nicht, dass Aussagen später nichtmehr zählen...)

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    • Nobbie
      13.07.2016 02:40 Uhr
      Jetzt ist Deine Meinung gefragt: Hier kannst Du Deinen Kommentar zum Artikel veröffentlichen und mit anderen Lesern darüber diskutieren.
      Dein Kommentar
      Bitte logge Dich ein, um einen Kommentar zu verfassen.

      Netiquette | Kommentar-Ticker (Live)
      am 13. Juli 2016
      Kommentar wurde 1x gebufft
      Blizzard verkommt auch immer mehr zu ner Witz-Schmiede!

      ...gestern oder Vorgestern wird noch grossspurig von einem Entwickler erklärt, dass Hero-Stacking ne Core-Mechanic sein und ausdrücklich erwünscht ist und heute wird diese Aussage schon wieder einkassiert !
      am 13. Juli 2016
      Kommentar wurde nicht gebufft
      Jaaaaaa klaaaaaar.... Herolimit für Rakendgames...

      (Naja so neu ist es nicht, dass Aussagen später nichtmehr zählen...)
      am 13. Juli 2016
      Kommentar wurde nicht gebufft
      Momentan ist es nur PTR, die Testspielwiese. Auch wenn es jetzt sehr wahrscheinlich erscheint.
      Segen wie Fluch zu gleich...je nach Taktik des Gegners. Manche Taktiken lassen sich nur per Multihelden stoppen.
      am 13. Juli 2016
      Kommentar wurde nicht gebufft
      Die kleckern ja echt nicht mit einigen Anpassungen.
      Dafür muss der PTR runtergeladen werden.
      Schön, wenn man sich mal nicht gedulden muss. ^^
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Overwatch: Patch Notes - massiver D.Va Buff und neue Unterstützerin Ana spielbar
Die heute vorgestellte Support-Sniper-Heldin Ana Amari kann ab sofort auf dem öffentlichen Testrealm (PTR) für Blizzards Teamshooter Overwatch getestet werden. Hier lest ihr die Patch Notes und könnt euch außerdem Anas Skins in einer Bildergalerie ansehen!