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  • Divinity: Original Sin - Bugfixes und Balance-Anpassungen in neuem Update

    Die Entwickler von Larian Studios veröffentlichten einen neuen Patch für das Rollenspiel Divinity: Original Sin. Update 1.0.219 soll dabei über 150 Verbesserungen bieten. Zu denen gehören Fehlerbehebungen ebenso wie Balance-Anpassungen.

    Für Divinity: Original Sin erschien ein neues Update. Das Team von Larian Studios veröffentlichte Patch 1.0.219 für das Rollenspiel. Das Update behebt eine Reihe von Problemen wie Absturzursachen oder nicht korrekt ablaufende Quests. Außerdem wurde ein Interface-Element hinzugefügt, das über beschädigte Rüstung informiert.

    Neben Bugfixes bringt das Update für Divinity: Original Sin auch diverse Balance-Anpassungen mit sich. Beispielsweise wurden verschiedene Gegner neu balanciert – und auch an manchen Skills der Spieler-Charaktere ändert sich etwas. Im Anschluss könnt ihr euch die Patch Notes zu Update 1.0.219 für Divinity: Original Sin durchlesen.

    Patch v1.0.219
    Story/Game play
    • Fixed start of fight conditions for Witch Cabin fight with Immaculate Mage
    • Fixed Arrest scenes in Cyseal (mortician for example), while using a forbidden door during arrest sequence
    • Fixed issue with Watcher/imps quest not completing
    • Fixed companion dialogues when they were being triggered at the same time in multi-player
    • Fixed issue with performing crimes when the guards are already talking to another player
    • Fixed dialogue issue with Zixzax in Luculla forest (Homestead attack warning)
    • Added reactions when characters are blinded
    • Prevent start listening when already in a dialogue
    • Fixed issue where sheathe/unsheathe state could get out of sync
    • You can listen to NPC's too now, instead of only player characters
    • Added option to turn off camera shake
    • Fixed issue where a sitting animation could get stuck
    • Projectiles can be shot over knocked down enemies now
    • Fixed issue when a peer disconnects during listening
    • Fixed issue where characters sometimes stop following their master
    • "Target is out of sight" is shown now instead of "Target is too far" when blinded
    • When healing someone in combat, you will immediately join the combat as well
    • No longer possible to fumble applying wet status
    • Dialogue history is synced to characters who join in a dual dialogue now
    • Fixed issue where names disappeared from the dialogue logs after a load
    • It is no longer possible to send teleporter pyramids to the homestead
    • Added armor damage UI element
    • Fixed issue where the combat log got smaller after each load
    • Weapon damage % is now always shown in skill descriptions
    • Fixed game freeze in the lobby menu, when failing to join a Steam lobby through the Steam tool
    • Fixed several crashes reported to us via support mails. Thank you!
    • Fixed issue with "almost broken" icon not showing on equipment
    • Items that require targeting now also show active state in tool bar
    • Remove active animation in tool bar when slot is cleared
    • Combat log resize now uniform with resizing chat log
    • Fixed journal for keeping element in view
    • Journal: scroll into view disabled
    • Combat log scroll issue fixed
    • Combat log: fixed getting smaller after load
    • Fixed crash when removing items from story
    • Skill descriptions now always show amount of damage from weapon, even if it's 100%
    • Extra support for playing specific effects on skills
    • Fixes for main menu and create profile specifically for the Mac AppStore
    • Fixed AI personalities for 3-way dialogues
    • Gender of player character now stays correct after transform (e.g. after char creation or respec)
    • It is no longer possible to send the teleporter pyramids to the Homestead
    • Consumables can now do damage
    • 4Player Mod crash fix
    • Mac: OS X Yosemite compatibility fixes
    • Mac: Game Center Integration so that users can connect cross-platform
    • Mac: Arrow keys are now correctly mapped for the interface (Load/Save) & World 銑 and é–ƒ keys did not close their respective panels
    • Mac: Added Multi-threaded OpenGL renderer (use defaults write com.larian.dos ThreadedGL -bool true)
    • Mac: Added automatic workaround for Yosemite users with the following cards:
      • NVidia 330M
      • NVidia 320M
      • NVidia 9400 based
      • NVidia 8600 based
    If the game locks up for you in Yosemite please use the following command in the Terminal:
    defaults write com.larian.dos ShaderBasedClear -bool true
    After that, please send us the name and brand of your video card.
    • Rebalanced troll zombie near the church of Cyseal
    • Rebalanced shambling mound near the church of Cyseal
    • Rebalanced fire skeletons near the church of Cyseal
    • Rebalanced stats of a lot of characters in Hiberheim and Luculla
    • Tweaked script priorities of some Dark Forest characters
    • Rebalanced the undead in the Temple of the Dead in the Phantom Forest so that these fights are more challenging (late game stats)
    • Fixed stats for characters in the Luculla Mines
    • Fixed equipment for Luculla Immaculate students
    • All goblins can now carry Tenebrium items without getting rot
    • Can no longer teleport Guardian in Hiberheim
    • AI will no longer make ally invisible if ally is kd, stunned, petrified or weak and will prefer melee chars
    • Fixed Infernal Chimera script in Cyseal
    • Fixed range for Spiderling in Black Cove
    • Fixed water ball disappearing in Giant Spider fight in Black Cove
    • Daggers Drawn fix: now costs 6 AP instead of 8 AP because a single dagger attack costs 2 AP
    • Vampiric Touch fix: now does as much damage as the caster heals from it
    • Voodoo Dolls fix: now costs 4 AP instead of zero
    • Flurry does less damage if you do not keep your STR up to level
    • All healing Skills are tweaked so that the higher level healing skills are better than the low level healing skills
    • Fixed Cloak and Dagger so that it now does leave a smoke cloud on jump
    • The damage of Flare, Small Fireball, Ice Shard and Blitz Bolt now levels up less aggressively
    • Piercing Ice Shard does a little more damage as you invest more in INT
    • Teleportation does less damage if you do not keep your INT up to level
    • Survivors Karma costs 6 AP now and also affects critical chance
    • Trip fix: Trip no longer requires a dagger
    • Clarified Cloak And Dagger tooltip
    • Clarified Flurry and Daggers Drawn tooltip
    • Fixed saving throws for Vampiric Touch, Soul Sap, Nullify Resistances, Lower Resistances
    • Damage boosts of Oath of Desecration and Rage no longer stack
    Design and balancing
    • Sneaking characters no longer trigger Attack of Opportunity
    • Balanced Arhu's stats, skills and equipment
    • Arhu now has the same stats and skills and equipment in all the regions
    • Blocked off areas in Luculla Forest where you could walk over lava
    • Fixed greeting nodes of Alfie, Homestead elementals, Dark Forest spirit and Jinxika so that voices fit
    • Sentinel statues in King's Tomb have no use so they are no longer clickable (this was confusing)
    • Fixed reset of guards in Luculla when they die
    • Added extra check for waypoint shrine teleport in Homestead to only happen when the active region is the Homestead
    • Trade option fix for shared dialogs when the clicked actor isn't the first speaker
    • You can no longer talk to Ralfie after the Kadraskaz fight; if you have Pet Pal, he will talk to you
    • Healing skills now actually last as long as the tooltip says they do
    • Braccus' axe drop is now human size and not oversized
    • Poisoned food now also does poison damage instead of only setting the poisoned status
    • Fixed item combos: Orc horn, big chicken claw, Mysterious fabric dye
    • Fixed Acid Breath skillbook and scroll name (was Ooze Spray)
    • Fixed "OneShot" Automated Dialog triggers (e.g. Orc in Luculla prison never entered dialog and never became hostile)
    • Fixed tooltips for items that said "Equip: x AP" when they should have said "Use: x AP" because you cannot equip an apple
    • Fixed consume setting for bone item so that item does what tooltip says
    • Added 4 Kickstarter henchmen
    • Fixed Maradino using Elemental Havoc
    • Fixed Spider in Black Cove skipping turns
    • Fixed digging spot in Luculla Mine
    • Fixed Wolf in Hiberheim saying "Vengeance"
    • Fixed Fear conditions of Rafflesia in Luculla
    • Fixed Demon dialog in Dark Forest
    • Fixed missing text in Rat catcher dialog, Well dialog, Wardens dialog
    • Fixed animation used on enemies when casting Mass Slow
    • Fixed mix up of names for Fiery Heart and Bottle of Swirling Mud
    • Fixed ADs of prisoners in Silverglen
    • Fixed stats of Weresheep armor
    • Fix for spamming "locked" on open door in Inner Sanctum
    • Fix for mushrooms in Luculla looping dialog
    • Fixed AI grid in the Immaculate cathedral in Luculla
    • Fixed faction of the Luculla Mushrooms and their summons as they enter combat
    • Fixed Maelodia opening doors
    • Special arrows now either do no damage, half weapon damage, or full weapon damage, nothing in between
    • Fix for quickly clicking disappearing forcefield in Boreas' castle
    • Fixed trading with Bicky
    • Fixed dialog in Cyseal Warehouse
    • Fix for touching Bairdotr's cage after she is freed through teleportation
    • Fix for Esmeralda's door closing
    • Fix for Braccus fight exploit
    • Fix for Boreas fight exploit
    • Fixed Mortician and General Store signs
    • Moved key to Esmeralda's basement to a less obvious place
    • Fix for Jareth being mentioned after he's dead
    • Moved around magical blocking boosts in the generation classes so that there is one per class
    • Too many different shields were available at low level, treasure generation will no longer choose the weak shields to drop
    • Magic generation will generate less elemental resistance boosts on equipment other than shields
    • Magic will no longer generate immunity boosts to crippled, petrified, stunned, frozen, on normal equipment, only on shields
    • Improved elemental res boost on shields
    • Can no longer sit on nightstands even if they do look a lot like barstools
    • Magic generation can now select new crit boosts
    • Arhu, Jake, Evelyn, Thelyron, Bellegar and Astarte have a chance to crit
    • Footstep effects for animals
    • Effects for Fatality and Shadow Strike
    • Fixed the Magical Unlock effect and animation
    • Fixed Targeted Bless effect and added impact
    • Characters no longer walk up in the air in the Knight's Tomb
    • Updated icons (enemy portraits and items)
    • Icons for Weresheep ghost, roasted pork, Well Teleport scroll, Pirate archer, Raw Meat
    • Fixed floating scenery, water tiles, intersecting planes
    • Fixed skinning in male hero's neck
    • New sound effects and ambiances
    • Fixed a lot of stability issues in the Divinity Engine
    • Exposed death type to scripts
    Divinity: Original Sin im Testvideo - Rollenspiel für Geduldsmenschen
  • Divinity: Original Sin
    Divinity: Original Sin
    Larian Studios
    Larian Studios

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Divinity: Original Sin
Divinity: Original Sin - Bugfixes und Balance-Anpassungen in neuem Update
Die Entwickler von Larian Studios veröffentlichten einen neuen Patch für das Rollenspiel Divinity: Original Sin. Update 1.0.219 soll dabei über 150 Verbesserungen bieten. Zu denen gehören Fehlerbehebungen ebenso wie Balance-Anpassungen.
divinity original sin,rollenspiel